- some tracing fixes

- flush the right buffer to the screen
This commit is contained in:
Lionel Ulmer 2003-05-20 04:27:04 +00:00 committed by Alexandre Julliard
parent c577c27e2b
commit 97f216c93c
6 changed files with 42 additions and 32 deletions

View File

@ -253,7 +253,7 @@ struct IDirect3DDeviceImpl
void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices); void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices);
void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices, void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices,
D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat); D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect); void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf);
STATEBLOCK state_block; STATEBLOCK state_block;

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@ -113,7 +113,7 @@ static BOOL opengl_flip( LPVOID dev, LPVOID drawable)
TRACE("(%p, %ld)\n", gl_d3d_dev->display,(Drawable)drawable); TRACE("(%p, %ld)\n", gl_d3d_dev->display,(Drawable)drawable);
ENTER_GL(); ENTER_GL();
if (gl_d3d_dev->state == SURFACE_MEMORY_DIRTY) { if (gl_d3d_dev->state == SURFACE_MEMORY_DIRTY) {
d3d_dev->flush_to_framebuffer(d3d_dev, NULL); d3d_dev->flush_to_framebuffer(d3d_dev, NULL, gl_d3d_dev->lock_surf);
} }
gl_d3d_dev->state = SURFACE_GL; gl_d3d_dev->state = SURFACE_GL;
gl_d3d_dev->front_state = SURFACE_GL; gl_d3d_dev->front_state = SURFACE_GL;
@ -1128,7 +1128,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
ENTER_GL(); ENTER_GL();
if (glThis->state == SURFACE_MEMORY_DIRTY) { if (glThis->state == SURFACE_MEMORY_DIRTY) {
This->flush_to_framebuffer(This, NULL); This->flush_to_framebuffer(This, NULL, glThis->lock_surf);
} }
LEAVE_GL(); LEAVE_GL();
@ -2466,7 +2466,7 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
if (glThis->state == SURFACE_MEMORY_DIRTY) { if (glThis->state == SURFACE_MEMORY_DIRTY) {
/* TODO: optimize here the case where Clear changes all the screen... */ /* TODO: optimize here the case where Clear changes all the screen... */
This->flush_to_framebuffer(This, NULL); This->flush_to_framebuffer(This, NULL, glThis->lock_surf);
} }
glThis->state = SURFACE_GL; glThis->state = SURFACE_GL;
@ -2738,8 +2738,18 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) { if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
is_front = TRUE; is_front = TRUE;
if ((gl_d3d_dev->front_state != SURFACE_GL) &&
(gl_d3d_dev->front_lock_surf != This)) {
ERR("Change of front buffer.. Expect graphic corruptions !\n");
}
gl_d3d_dev->front_lock_surf = This;
} else if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) == (DDSCAPS_BACKBUFFER)) { } else if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) == (DDSCAPS_BACKBUFFER)) {
is_front = FALSE; is_front = FALSE;
if ((gl_d3d_dev->state != SURFACE_GL) &&
(gl_d3d_dev->lock_surf != This)) {
ERR("Change of back buffer.. Expect graphic corruptions !\n");
}
gl_d3d_dev->lock_surf = This;
} else { } else {
ERR("Wrong surface type for locking !\n"); ERR("Wrong surface type for locking !\n");
return; return;
@ -2848,10 +2858,9 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
#define UNLOCK_TEX_SIZE 256 #define UNLOCK_TEX_SIZE 256
static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCRECT pRect) { static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCRECT pRect, IDirectDrawSurfaceImpl *surf) {
GLenum buffer_type, buffer_color; GLenum buffer_type, buffer_color;
RECT loc_rect; RECT loc_rect;
IDirectDrawSurfaceImpl *surf = d3d_dev->surface;
IDirect3DDeviceGLImpl* gl_d3d_dev = (IDirect3DDeviceGLImpl*) d3d_dev; IDirect3DDeviceGLImpl* gl_d3d_dev = (IDirect3DDeviceGLImpl*) d3d_dev;
GLint depth_test, alpha_test, cull_face, lighting, min_tex, max_tex, tex_env, blend, stencil_test; GLint depth_test, alpha_test, cull_face, lighting, min_tex, max_tex, tex_env, blend, stencil_test;
GLuint initial_texture; GLuint initial_texture;
@ -3016,7 +3025,7 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
ENTER_GL(); ENTER_GL();
glGetIntegerv(GL_DRAW_BUFFER, &prev_draw); glGetIntegerv(GL_DRAW_BUFFER, &prev_draw);
glDrawBuffer(GL_FRONT); glDrawBuffer(GL_FRONT);
d3d_dev->flush_to_framebuffer(d3d_dev, pRect); d3d_dev->flush_to_framebuffer(d3d_dev, pRect, gl_d3d_dev->front_lock_surf);
glDrawBuffer(prev_draw); glDrawBuffer(prev_draw);
LEAVE_GL(); LEAVE_GL();
} else { } else {

View File

@ -208,7 +208,7 @@ static void execute(IDirect3DExecuteBufferImpl *This,
ENTER_GL(); ENTER_GL();
if (((IDirect3DDeviceGLImpl *) lpDevice)->state == SURFACE_MEMORY_DIRTY) { if (((IDirect3DDeviceGLImpl *) lpDevice)->state == SURFACE_MEMORY_DIRTY) {
lpDevice->flush_to_framebuffer(lpDevice, NULL); lpDevice->flush_to_framebuffer(lpDevice, NULL, ((IDirect3DDeviceGLImpl *) lpDevice)->lock_surf);
} }
((IDirect3DDeviceGLImpl *) lpDevice)->state = SURFACE_GL; ((IDirect3DDeviceGLImpl *) lpDevice)->state = SURFACE_GL;

View File

@ -30,6 +30,7 @@
#include "mesa_private.h" #include "mesa_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw); WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
WINE_DECLARE_DEBUG_CHANNEL(ddraw_geom);
HRESULT WINAPI HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface(LPDIRECT3DVERTEXBUFFER7 iface, Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface(LPDIRECT3DVERTEXBUFFER7 iface,
@ -352,25 +353,25 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE)); copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE));
} }
if (TRACE_ON(ddraw)) { if (TRACE_ON(ddraw_geom)) {
if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
D3DVALUE *position = D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride); (D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
TRACE(" %f %f %f", position[0], position[1], position[2]); TRACE_(ddraw_geom)(" %f %f %f", position[0], position[1], position[2]);
} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) { } else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
D3DVALUE *position = D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride); (D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
TRACE(" %f %f %f %f", position[0], position[1], position[2], position[3]); TRACE_(ddraw_geom)(" %f %f %f %f", position[0], position[1], position[2], position[3]);
} }
if (dwVertexTypeDesc & D3DFVF_NORMAL) { if (dwVertexTypeDesc & D3DFVF_NORMAL) {
D3DVALUE *normal = D3DVALUE *normal =
(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride); (D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
TRACE(" / %f %f %f", normal[0], normal[1], normal[2]); TRACE_(ddraw_geom)(" / %f %f %f", normal[0], normal[1], normal[2]);
} }
if (dwVertexTypeDesc & D3DFVF_DIFFUSE) { if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
DWORD *color_d = DWORD *color_d =
(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride); (DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
TRACE(" / %02lx %02lx %02lx %02lx", TRACE_(ddraw_geom)(" / %02lx %02lx %02lx %02lx",
(*color_d >> 16) & 0xFF, (*color_d >> 16) & 0xFF,
(*color_d >> 8) & 0xFF, (*color_d >> 8) & 0xFF,
(*color_d >> 0) & 0xFF, (*color_d >> 0) & 0xFF,
@ -379,7 +380,7 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
if (dwVertexTypeDesc & D3DFVF_SPECULAR) { if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
DWORD *color_s = DWORD *color_s =
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride); (DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
TRACE(" / %02lx %02lx %02lx %02lx", TRACE_(ddraw_geom)(" / %02lx %02lx %02lx %02lx",
(*color_s >> 16) & 0xFF, (*color_s >> 16) & 0xFF,
(*color_s >> 8) & 0xFF, (*color_s >> 8) & 0xFF,
(*color_s >> 0) & 0xFF, (*color_s >> 0) & 0xFF,
@ -389,9 +390,9 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
D3DVALUE *tex_coord = D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) + (D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
i * lpStrideData->textureCoords[tex_index].dwStride); i * lpStrideData->textureCoords[tex_index].dwStride);
TRACE(" / %f %f", tex_coord[0], tex_coord[1]); TRACE_(ddraw_geom)(" / %f %f", tex_coord[0], tex_coord[1]);
} }
TRACE("\n"); TRACE_(ddraw_geom)("\n");
} }
} }

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@ -1004,9 +1004,6 @@ Main_DirectDrawSurface_Lock(LPDIRECTDRAWSURFACE7 iface, LPRECT prect,
/* First, copy the Surface description */ /* First, copy the Surface description */
DD_STRUCT_COPY_BYSIZE(pDDSD,&(This->surface_desc)); DD_STRUCT_COPY_BYSIZE(pDDSD,&(This->surface_desc));
TRACE("locked surface returning description : \n");
if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(pDDSD);
/* Used to optimize the D3D Device locking */ /* Used to optimize the D3D Device locking */
This->lastlocktype = flags & (DDLOCK_READONLY|DDLOCK_WRITEONLY); This->lastlocktype = flags & (DDLOCK_READONLY|DDLOCK_WRITEONLY);
@ -1014,8 +1011,7 @@ Main_DirectDrawSurface_Lock(LPDIRECTDRAWSURFACE7 iface, LPRECT prect,
* (Not documented.) */ * (Not documented.) */
if (prect != NULL) { if (prect != NULL) {
TRACE(" lprect: %ldx%ld-%ldx%ld\n", TRACE(" lprect: %ldx%ld-%ldx%ld\n",
prect->top,prect->left,prect->bottom,prect->right prect->top,prect->left,prect->bottom,prect->right);
);
if ((prect->top < 0) || if ((prect->top < 0) ||
(prect->left < 0) || (prect->left < 0) ||
(prect->bottom < 0) || (prect->bottom < 0) ||
@ -1033,6 +1029,9 @@ Main_DirectDrawSurface_Lock(LPDIRECTDRAWSURFACE7 iface, LPRECT prect,
This->lock_update(This, NULL, flags); This->lock_update(This, NULL, flags);
} }
TRACE("locked surface returning description : \n");
if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(pDDSD);
return DD_OK; return DD_OK;
} }

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@ -123,6 +123,7 @@ typedef struct IDirect3DDeviceGLImpl
GLuint unlock_tex; GLuint unlock_tex;
SURFACE_STATE state, front_state; SURFACE_STATE state, front_state;
IDirectDrawSurfaceImpl *lock_surf, *front_lock_surf;
} IDirect3DDeviceGLImpl; } IDirect3DDeviceGLImpl;
/* This is for the OpenGL additions... */ /* This is for the OpenGL additions... */