From 97c7b6ae9a4c0b814fa3187fab470b4da93f9717 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 2 Mar 2018 12:10:46 +0330 Subject: [PATCH] wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 4a7ed1906d7..fdf670c9564 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2629,8 +2629,8 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit { const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int src_sub_resource_idx, dst_sub_resource_idx; + unsigned int src_level, src_layer, dst_level, dst_layer; struct wined3d_texture *src_texture, *dst_texture; - unsigned int src_layer, dst_layer; struct wined3d_blitter *next; GLuint src_name, dst_name; DWORD location; @@ -2660,7 +2660,12 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit TRACE("Blit using ARB_copy_image.\n"); src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); + src_level = src_sub_resource_idx % src_texture->level_count; + src_layer = src_sub_resource_idx / src_texture->level_count; + dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); + dst_level = dst_sub_resource_idx % dst_texture->level_count; + dst_layer = dst_sub_resource_idx / dst_texture->level_count; location = src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); if (!location) @@ -2669,7 +2674,6 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location)) ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location)); src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - src_layer = src_sub_resource_idx / src_texture->level_count; location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); if (!location) @@ -2686,10 +2690,9 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location)); } dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); - dst_layer = dst_sub_resource_idx / dst_texture->level_count; - GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level, - src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_surface->texture_level, + GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_level, + src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_level, dst_rect->left, dst_rect->top, dst_layer, src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, 1)); checkGLcall("copy image data");