opengl32: Added export glDebugEntry to spec file.
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@ -56,6 +56,7 @@
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@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
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@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
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@ stdcall glCullFace( long ) wine_glCullFace
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@ stub glDebugEntry
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@ stdcall glDeleteLists( long long ) wine_glDeleteLists
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@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
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@ stdcall glDepthFunc( long ) wine_glDepthFunc
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