wined3d: Expose WINED3DVTXPCAPS_TEXGEN_SPHEREMAP.
Since we already implement it. Tweening will likely never work with fixed function GL.
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@ -5658,13 +5658,13 @@ static void vp_ffp_get_caps(const struct wined3d_gl_info *gl_info, struct wined3
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caps->max_active_lights = gl_info->limits.lights;
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caps->max_active_lights = gl_info->limits.lights;
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caps->max_vertex_blend_matrices = gl_info->limits.blends;
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caps->max_vertex_blend_matrices = gl_info->limits.blends;
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caps->max_vertex_blend_matrix_index = 0;
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caps->max_vertex_blend_matrix_index = 0;
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/* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
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caps->vertex_processing_caps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS
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caps->vertex_processing_caps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS
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| WINED3DVTXPCAPS_MATERIALSOURCE7
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| WINED3DVTXPCAPS_MATERIALSOURCE7
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| WINED3DVTXPCAPS_POSITIONALLIGHTS
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| WINED3DVTXPCAPS_POSITIONALLIGHTS
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| WINED3DVTXPCAPS_LOCALVIEWER
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| WINED3DVTXPCAPS_LOCALVIEWER
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| WINED3DVTXPCAPS_VERTEXFOG
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| WINED3DVTXPCAPS_VERTEXFOG
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| WINED3DVTXPCAPS_TEXGEN;
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| WINED3DVTXPCAPS_TEXGEN
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| WINED3DVTXPCAPS_TEXGEN_SPHEREMAP;
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caps->fvf_caps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
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caps->fvf_caps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
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caps->max_user_clip_planes = gl_info->limits.clipplanes;
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caps->max_user_clip_planes = gl_info->limits.clipplanes;
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caps->raster_caps = 0;
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caps->raster_caps = 0;
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