wined3d: Advertise a few line caps.

This commit is contained in:
Stefan Dösinger 2008-08-19 16:34:54 +02:00 committed by Alexandre Julliard
parent 6bbcc5050b
commit 97b57931d0
3 changed files with 10 additions and 6 deletions

View File

@ -3253,11 +3253,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
pCaps->VolumeTextureAddressCaps = 0;
pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
WINED3DLINECAPS_ZTEST;
/* FIXME: Add
WINED3DLINECAPS_BLEND
WINED3DLINECAPS_ALPHACMP
WINED3DLINECAPS_FOG */
WINED3DLINECAPS_ZTEST |
WINED3DLINECAPS_BLEND |
WINED3DLINECAPS_ALPHACMP |
WINED3DLINECAPS_FOG;
/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
* idea how generating the smoothing alpha values works; the result is different
*/
pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
pCaps->MaxTextureHeight = GL_LIMITS(texture_size);

View File

@ -67,6 +67,7 @@
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002

View File

@ -53,6 +53,7 @@
#define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DLINECAPS_ANTIALIAS 0x00000020
#define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512