d3dx9: Remove a recursive call to ID3DXFont_DrawTextW when no rect is specified.
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -629,17 +629,8 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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if (format & DT_SINGLELINE)
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format &= ~DT_WORDBREAK;
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if (!rect)
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{
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y = ID3DXFont_DrawTextW(iface, NULL, string, count, &textrect, format | DT_CALCRECT, 0);
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if (format & DT_CALCRECT)
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return y;
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}
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else
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{
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if (rect)
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textrect = *rect;
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}
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x = textrect.left;
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y = textrect.top;
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@ -716,7 +707,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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break;
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}
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if (format & DT_CALCRECT)
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if (format & DT_CALCRECT && rect)
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{
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*rect = textrect;
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