d3dx9: Improve a few TRACEs.
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@ -29,7 +29,7 @@ LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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{
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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TRACE("(void): relay\n");
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TRACE("device %p\n", device);
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if (!device) return NULL;
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if (!device) return NULL;
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@ -107,7 +107,7 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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{
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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TRACE("(void): relay\n");
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TRACE("device %p\n", device);
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if (!device) return NULL;
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if (!device) return NULL;
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