d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
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@ -988,6 +988,12 @@ static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
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row_offset = 4;
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registers_per_matrix = desc.Rows;
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}
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else if (desc.Class == D3DXPC_SCALAR)
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{
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column_offset = 1;
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row_offset = 1;
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registers_per_matrix = 1;
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}
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else
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{
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FIXME("Unhandled variable class %#x\n", desc.Class);
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@ -636,6 +636,16 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
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"The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
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out[0], f4.x);
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memset(out, 0, sizeof(out));
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IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
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res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp);
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ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res);
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IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
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ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
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"The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n",
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out[0], U(S(mvp))._11);
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refcnt = ID3DXConstantTable_Release(ctable);
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ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
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}
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