d3dx9_36: Remove casts to the type of the casted expression.
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952699e843
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@ -1243,7 +1243,7 @@ static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flag
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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hr = iface->lpVtbl->LockIndexBuffer(iface, 0, (void**)&indices);
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hr = iface->lpVtbl->LockIndexBuffer(iface, 0, &indices);
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if (FAILED(hr)) goto cleanup;
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if (FAILED(hr)) goto cleanup;
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dword_indices = HeapAlloc(GetProcessHeap(), 0, This->numfaces * 3 * sizeof(DWORD));
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dword_indices = HeapAlloc(GetProcessHeap(), 0, This->numfaces * 3 * sizeof(DWORD));
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@ -3010,7 +3010,7 @@ static HRESULT load_skin_mesh_from_xof(IDirectXFileData *filedata,
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}
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}
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d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
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d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
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hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, 0, (void**)&indices);
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hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, 0, &indices);
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if (FAILED(hr)) goto cleanup;
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if (FAILED(hr)) goto cleanup;
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index_in_ptr = mesh_data.indices;
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index_in_ptr = mesh_data.indices;
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@ -2268,7 +2268,7 @@ static void test_D3DXFloat_Array(void)
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out = D3DXFloat32To16Array(&half, &single, 0);
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out = D3DXFloat32To16Array(&half, &single, 0);
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ok(out == &half, "Got %p, expected %p.\n", out, &half);
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ok(out == &half, "Got %p, expected %p.\n", out, &half);
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out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&half, 0);
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out = D3DXFloat16To32Array(&single, &half, 0);
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ok(out == &single, "Got %p, expected %p.\n", out, &single);
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ok(out == &single, "Got %p, expected %p.\n", out, &single);
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for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++)
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for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++)
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