diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 08c6e27922c..ee2659ce23a 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -347,8 +347,8 @@ static void context_preload_texture(struct wined3d_context *context, if (!(texture = state->textures[idx])) return; - if (texture->resource.rtv_bind_count_device || (state->fb.depth_stencil - && state->fb.depth_stencil->resource == &texture->resource)) + if ((texture->resource.rtv_full_bind_count_device + texture->resource.rtv_partial_bind_count_device) + || (state->fb.depth_stencil && state->fb.depth_stencil->resource == &texture->resource)) context->uses_fbo_attached_resources = 1; wined3d_texture_load(texture, context, is_srgb_enabled(state->sampler_states[idx])); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e2c8ba37193..abc6e0e57bb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3951,15 +3951,10 @@ struct wined3d_resource_ops HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx); }; -#define WINED3D_SUB_RESOURCES_BIND_SRV 1 -#define WINED3D_SUB_RESOURCES_BIND_RTV 2 - struct wined3d_resource { LONG ref; LONG bind_count; - uint32_t srv_bind_count_device; - uint32_t rtv_bind_count_device; LONG map_count; LONG access_count; struct wined3d_device *device; @@ -3993,7 +3988,10 @@ struct wined3d_resource uint32_t rtv; } *sub_resource_bind_counts_device; - uint32_t sub_resource_bind_flags; + uint32_t srv_full_bind_count_device; + uint32_t rtv_full_bind_count_device; + uint32_t srv_partial_bind_count_device; + uint32_t rtv_partial_bind_count_device; }; static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource) @@ -6039,16 +6037,19 @@ static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarge return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture); } -static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv) +static inline void wined3d_srv_bind_count_add(struct wined3d_shader_resource_view *srv, int value) { struct wined3d_resource *resource = srv->resource; struct wined3d_texture *texture; unsigned int level, layer; - ++resource->srv_bind_count_device; - if (wined3d_srv_all_subresources(srv)) + { + resource->srv_full_bind_count_device += value; return; + } + + resource->srv_partial_bind_count_device += value; texture = texture_from_resource(resource); @@ -6059,45 +6060,33 @@ static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_vie for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer) for (level = 0; level < srv->desc.u.texture.level_count; ++level) - ++resource->sub_resource_bind_counts_device[(layer + srv->desc.u.texture.layer_idx) - * texture->level_count + srv->desc.u.texture.level_idx + level].srv; + resource->sub_resource_bind_counts_device[(layer + srv->desc.u.texture.layer_idx) + * texture->level_count + srv->desc.u.texture.level_idx + level].srv += value; +} - resource->sub_resource_bind_flags |= WINED3D_SUB_RESOURCES_BIND_SRV; +static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv) +{ + wined3d_srv_bind_count_add(srv, 1); } static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv) { - struct wined3d_resource *resource = srv->resource; - unsigned int level, layer, count; - struct wined3d_texture *texture; - - --resource->srv_bind_count_device; - - if (wined3d_srv_all_subresources(srv)) - return; - - texture = texture_from_resource(resource); - - count = 0; - for (layer = 0; layer < srv->desc.u.texture.layer_count; ++layer) - for (level = 0; level < srv->desc.u.texture.level_count; ++level) - count += --resource->sub_resource_bind_counts_device[(layer + srv->desc.u.texture.layer_idx) - * texture->level_count + srv->desc.u.texture.level_idx + level].srv; - - if (!count) - resource->sub_resource_bind_flags &= ~WINED3D_SUB_RESOURCES_BIND_SRV; + wined3d_srv_bind_count_add(srv, -1); } -static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv) +static inline void wined3d_rtv_bind_count_add(struct wined3d_rendertarget_view *rtv, int value) { struct wined3d_resource *resource = rtv->resource; struct wined3d_texture *texture; unsigned int layer; - ++resource->rtv_bind_count_device; - if (wined3d_rtv_all_subresources(rtv)) + { + resource->rtv_full_bind_count_device += value; return; + } + + resource->rtv_partial_bind_count_device += value; texture = texture_from_resource(resource); @@ -6107,31 +6096,17 @@ static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view * return; for (layer = 0; layer < rtv->layer_count; ++layer) - ++resource->sub_resource_bind_counts_device[rtv->sub_resource_idx + layer * texture->level_count].rtv; + resource->sub_resource_bind_counts_device[rtv->sub_resource_idx + layer * texture->level_count].rtv += value; +} - resource->sub_resource_bind_flags |= WINED3D_SUB_RESOURCES_BIND_RTV; +static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv) +{ + wined3d_rtv_bind_count_add(rtv, 1); } static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv) { - struct wined3d_resource *resource = rtv->resource; - struct wined3d_texture *texture; - unsigned int layer, count; - - --resource->rtv_bind_count_device; - - if (wined3d_rtv_all_subresources(rtv)) - return; - - texture = texture_from_resource(rtv->resource); - - count = 0; - for (layer = 0; layer < rtv->layer_count; ++layer) - count += --resource->sub_resource_bind_counts_device[rtv->sub_resource_idx - + layer * texture->level_count].rtv; - - if (!count) - resource->sub_resource_bind_flags &= ~WINED3D_SUB_RESOURCES_BIND_RTV; + wined3d_rtv_bind_count_add(rtv, -1); } static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_shader_resource_view *srv) @@ -6140,9 +6115,11 @@ static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_shader_resource struct wined3d_texture *texture; unsigned int level, layer; - if (!resource->rtv_bind_count_device || !(resource->sub_resource_bind_flags & WINED3D_SUB_RESOURCES_BIND_RTV) - || wined3d_srv_all_subresources(srv)) - return resource->rtv_bind_count_device; + if (!(resource->rtv_full_bind_count_device + resource->rtv_partial_bind_count_device)) + return FALSE; + + if (resource->rtv_full_bind_count_device || wined3d_srv_all_subresources(srv)) + return TRUE; texture = texture_from_resource(resource); @@ -6161,9 +6138,11 @@ static inline bool wined3d_is_rtv_srv_bound(const struct wined3d_rendertarget_vi struct wined3d_texture *texture; unsigned int layer; - if (!resource->srv_bind_count_device || !(resource->sub_resource_bind_flags & WINED3D_SUB_RESOURCES_BIND_SRV) - || wined3d_rtv_all_subresources(rtv)) - return resource->srv_bind_count_device; + if (!(resource->srv_full_bind_count_device + resource->srv_partial_bind_count_device)) + return FALSE; + + if (resource->srv_full_bind_count_device || wined3d_rtv_all_subresources(rtv)) + return TRUE; texture = texture_from_resource(resource);