d3d10core: Add a stub ID3D10GeometryShader implementation.

This commit is contained in:
Henri Verbeet 2009-03-04 07:07:38 +01:00 committed by Alexandre Julliard
parent 7eb634976d
commit 972221f5ea
3 changed files with 116 additions and 1 deletions

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@ -105,6 +105,14 @@ struct d3d10_vertex_shader
LONG refcount; LONG refcount;
}; };
/* ID3D10GeometryShader */
extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl;
struct d3d10_geometry_shader
{
const struct ID3D10GeometryShaderVtbl *vtbl;
LONG refcount;
};
/* Layered device */ /* Layered device */
enum dxgi_device_layer_id enum dxgi_device_layer_id
{ {

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@ -942,10 +942,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{ {
struct d3d10_geometry_shader *object;
FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
iface, byte_code, byte_code_length, shader); iface, byte_code, byte_code_length, shader);
return E_NOTIMPL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 geometry shader object memory\n");
return E_OUTOFMEMORY;
}
object->vtbl = &d3d10_geometry_shader_vtbl;
object->refcount = 1;
*shader = (ID3D10GeometryShader *)object;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,

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@ -116,3 +116,96 @@ const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
d3d10_vertex_shader_SetPrivateData, d3d10_vertex_shader_SetPrivateData,
d3d10_vertex_shader_SetPrivateDataInterface, d3d10_vertex_shader_SetPrivateDataInterface,
}; };
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
{
struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
{
struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
{
/* IUnknown methods */
d3d10_geometry_shader_QueryInterface,
d3d10_geometry_shader_AddRef,
d3d10_geometry_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_geometry_shader_GetDevice,
d3d10_geometry_shader_GetPrivateData,
d3d10_geometry_shader_SetPrivateData,
d3d10_geometry_shader_SetPrivateDataInterface,
};