d3dx9: Fix D3DCompile() call.
When using D3DCompile() with an fx profile, the entry point parameter is not used. So, it should be set to NULL. Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6590,7 +6590,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
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{
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TRACE("HLSL ASCII effect, trying to compile it.\n");
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hr = D3DCompile(data, data_size, NULL, defines, include,
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"main", "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
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NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
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if (FAILED(hr))
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{
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WARN("Failed to compile ASCII effect.\n");
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