d3dx9: Fix D3DCompile() call.

When using D3DCompile() with an fx profile, the entry point
parameter is not used. So, it should be set to NULL.

Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Valentin Gabriel Mitrea 2018-04-24 18:20:45 +03:00 committed by Alexandre Julliard
parent d7bd861ae6
commit 970009fed7
1 changed files with 1 additions and 1 deletions

View File

@ -6590,7 +6590,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
{
TRACE("HLSL ASCII effect, trying to compile it.\n");
hr = D3DCompile(data, data_size, NULL, defines, include,
"main", "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
if (FAILED(hr))
{
WARN("Failed to compile ASCII effect.\n");