wined3d: Get rid of the WINED3DBLENDOP typedef.
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@ -242,19 +242,19 @@ static void state_blendop_w(struct wined3d_context *context, const struct wined3
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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}
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}
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static GLenum gl_blend_op(WINED3DBLENDOP op)
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static GLenum gl_blend_op(enum wined3d_blend_op op)
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{
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{
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switch (op)
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switch (op)
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{
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{
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case WINED3DBLENDOP_ADD:
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case WINED3D_BLEND_OP_ADD:
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return GL_FUNC_ADD_EXT;
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return GL_FUNC_ADD_EXT;
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case WINED3DBLENDOP_SUBTRACT:
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case WINED3D_BLEND_OP_SUBTRACT:
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return GL_FUNC_SUBTRACT_EXT;
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return GL_FUNC_SUBTRACT_EXT;
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case WINED3DBLENDOP_REVSUBTRACT:
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case WINED3D_BLEND_OP_REVSUBTRACT:
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return GL_FUNC_REVERSE_SUBTRACT_EXT;
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return GL_FUNC_REVERSE_SUBTRACT_EXT;
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case WINED3DBLENDOP_MIN:
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case WINED3D_BLEND_OP_MIN:
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return GL_MIN_EXT;
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return GL_MIN_EXT;
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case WINED3DBLENDOP_MAX:
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case WINED3D_BLEND_OP_MAX:
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return GL_MAX_EXT;
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return GL_MAX_EXT;
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default:
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default:
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FIXME("Unhandled blend op %#x.\n", op);
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FIXME("Unhandled blend op %#x.\n", op);
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@ -1207,7 +1207,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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state->render_states[WINED3DRS_COLORWRITEENABLE] = 0x0000000f;
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state->render_states[WINED3DRS_COLORWRITEENABLE] = 0x0000000f;
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tmpfloat.f = 0.0f;
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tmpfloat.f = 0.0f;
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state->render_states[WINED3DRS_TWEENFACTOR] = tmpfloat.d;
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state->render_states[WINED3DRS_TWEENFACTOR] = tmpfloat.d;
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state->render_states[WINED3DRS_BLENDOP] = WINED3DBLENDOP_ADD;
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state->render_states[WINED3DRS_BLENDOP] = WINED3D_BLEND_OP_ADD;
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state->render_states[WINED3DRS_POSITIONDEGREE] = WINED3DDEGREE_CUBIC;
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state->render_states[WINED3DRS_POSITIONDEGREE] = WINED3DDEGREE_CUBIC;
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state->render_states[WINED3DRS_NORMALDEGREE] = WINED3DDEGREE_LINEAR;
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state->render_states[WINED3DRS_NORMALDEGREE] = WINED3DDEGREE_LINEAR;
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/* states new in d3d9 */
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/* states new in d3d9 */
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@ -1247,7 +1247,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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state->render_states[WINED3DRS_SEPARATEALPHABLENDENABLE] = FALSE;
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state->render_states[WINED3DRS_SEPARATEALPHABLENDENABLE] = FALSE;
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state->render_states[WINED3DRS_SRCBLENDALPHA] = WINED3D_BLEND_ONE;
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state->render_states[WINED3DRS_SRCBLENDALPHA] = WINED3D_BLEND_ONE;
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state->render_states[WINED3DRS_DESTBLENDALPHA] = WINED3D_BLEND_ZERO;
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state->render_states[WINED3DRS_DESTBLENDALPHA] = WINED3D_BLEND_ZERO;
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state->render_states[WINED3DRS_BLENDOPALPHA] = WINED3DBLENDOP_ADD;
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state->render_states[WINED3DRS_BLENDOPALPHA] = WINED3D_BLEND_OP_ADD;
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/* Texture Stage States - Put directly into state block, we will call function below */
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/* Texture Stage States - Put directly into state block, we will call function below */
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for (i = 0; i < MAX_TEXTURES; ++i)
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for (i = 0; i < MAX_TEXTURES; ++i)
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@ -404,15 +404,14 @@ enum wined3d_blend
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WINED3D_BLEND_INVBLENDFACTOR = 15,
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WINED3D_BLEND_INVBLENDFACTOR = 15,
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};
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};
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typedef enum _WINED3DBLENDOP
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enum wined3d_blend_op
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{
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{
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WINED3DBLENDOP_ADD = 1,
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WINED3D_BLEND_OP_ADD = 1,
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WINED3DBLENDOP_SUBTRACT = 2,
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WINED3D_BLEND_OP_SUBTRACT = 2,
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WINED3DBLENDOP_REVSUBTRACT = 3,
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WINED3D_BLEND_OP_REVSUBTRACT = 3,
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WINED3DBLENDOP_MIN = 4,
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WINED3D_BLEND_OP_MIN = 4,
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WINED3DBLENDOP_MAX = 5,
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WINED3D_BLEND_OP_MAX = 5,
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WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
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};
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} WINED3DBLENDOP;
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typedef enum _WINED3DVERTEXBLENDFLAGS
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typedef enum _WINED3DVERTEXBLENDFLAGS
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{
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{
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