Added DnD cursors as ole32 resources.
This commit is contained in:
parent
740bb92b5a
commit
96569102d9
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@ -2,3 +2,4 @@
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*.spec.glue.s
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Makefile
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libole32.so.1.0
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ole32res.res
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@ -26,12 +26,16 @@ C_SRCS = \
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ole2stubs.c \
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ole2impl.c \
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ole2nls.c \
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ole32_main.c \
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oleobj.c \
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stg_bigblockfile.c \
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stg_stream.c \
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storage.c \
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storage32.c
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RC_SRCS = \
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ole32res.rc
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@MAKE_DLL_RULES@
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### Dependencies:
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@ -25,6 +25,7 @@
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#include "debugtools.h"
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#include "ole2ver.h"
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#include "winreg.h"
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#include "ole32_main.h"
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DEFAULT_DEBUG_CHANNEL(ole);
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@ -1920,15 +1921,21 @@ static void OLEDD_TrackMouseMove(
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*/
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if (hr==DRAGDROP_S_USEDEFAULTCURSORS)
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{
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if ( (*trackerInfo->pdwEffect & DROPEFFECT_MOVE) ||
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(*trackerInfo->pdwEffect & DROPEFFECT_COPY) ||
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(*trackerInfo->pdwEffect & DROPEFFECT_LINK) )
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if (*trackerInfo->pdwEffect & DROPEFFECT_MOVE)
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{
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SetCursor(LoadCursorA(0, IDC_SIZEALLA));
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SetCursor(LoadCursorA(OLE32_hInstance, MAKEINTRESOURCEA(1)));
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}
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else if (*trackerInfo->pdwEffect & DROPEFFECT_COPY)
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{
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SetCursor(LoadCursorA(OLE32_hInstance, MAKEINTRESOURCEA(2)));
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}
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else if (*trackerInfo->pdwEffect & DROPEFFECT_LINK)
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{
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SetCursor(LoadCursorA(OLE32_hInstance, MAKEINTRESOURCEA(3)));
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}
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else
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{
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SetCursor(LoadCursorA(0, IDC_NOA));
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SetCursor(LoadCursorA(OLE32_hInstance, MAKEINTRESOURCEA(0)));
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}
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}
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}
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@ -1,5 +1,7 @@
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name ole32
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type win32
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init OLE32_DllEntryPoint
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rsrc ole32res.res
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import advapi32.dll
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import user32.dll
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@ -0,0 +1,37 @@
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/*
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* OLE32 Initialization
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*
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*/
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#include "windef.h"
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#include "ole32_main.h"
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#include "debugtools.h"
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DEFAULT_DEBUG_CHANNEL(ole);
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HINSTANCE OLE32_hInstance = 0;
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static INT OLE32_RefCount = 0;
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/*************************************************************************
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* OLE32_DllEntryPoint
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*
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*/
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BOOL WINAPI OLE32_DllEntryPoint(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID fImpLoad)
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{
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TRACE("0x%x 0x%lx %p\n", hinstDLL, fdwReason, fImpLoad);
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switch(fdwReason) {
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case DLL_PROCESS_ATTACH:
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if(OLE32_hInstance == 0)
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OLE32_hInstance = hinstDLL;
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OLE32_RefCount++;
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break;
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case DLL_PROCESS_DETACH:
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OLE32_RefCount--;
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if(OLE32_RefCount == 0)
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OLE32_hInstance = 0;
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break;
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}
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return TRUE;
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}
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@ -0,0 +1,8 @@
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#ifndef __WINE_OLE32_MAIN_H
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#define __WINE_OLE32_MAIN_H
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#include "windef.h"
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extern HINSTANCE OLE32_hInstance;
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#endif /* __WINE_OLE32_MAIN_H */
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@ -0,0 +1,129 @@
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/*
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* Top level resource file for OLE32
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*
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*/
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#include "windef.h"
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#include "winuser.h"
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#include "winnls.h"
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/*
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* Everything that does not depend on language,
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* like textless bitmaps etc, go into the
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* neutral language. This will prevent them from
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* being duplicated for each language.
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*/
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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0 CURSOR
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/* BINRES nodrop.cur */
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{
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'00 00 02 00 01 00 20 20 00 00 0F 00 0F 00 30 01'
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'00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'
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'00 00 01 00 01 00 00 00 00 00 80 00 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 FF FF FF 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 07'
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'E0 00 00 18 18 00 00 20 04 00 00 43 E2 00 00 8C'
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'11 00 01 10 20 80 01 20 44 80 02 20 8C 40 02 41'
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'12 40 02 42 22 40 02 44 42 40 02 48 82 40 02 31'
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'04 40 01 22 04 80 01 04 08 80 00 8C 31 00 00 43'
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'C2 00 00 20 04 00 00 18 18 00 00 07 E0 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF'
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'FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF F8'
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'1F FF FF E0 07 FF FF C0 03 FF FF 80 01 FF FF 03'
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'E0 FF FE 0F C0 7F FE 1F 80 7F FC 1F 00 3F FC 3E'
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'0C 3F FC 3C 1C 3F FC 38 3C 3F FC 30 7C 3F FC 00'
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'F8 3F FE 01 F8 7F FE 03 F0 7F FF 03 C0 FF FF 80'
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'01 FF FF C0 03 FF FF E0 07 FF FF F8 1F FF FF FF'
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'FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF'
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'FF FF FF FF FF FF'
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}
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1 CURSOR
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/* BINRES drag_move.cur */
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{
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'00 00 02 00 01 00 20 20 00 00 12 00 16 00 30 01'
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'00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'
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'00 00 01 00 01 00 00 00 00 00 00 01 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 FF FF FF 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 05 55 00 00 0A AA 80 00 04 01 00 00 08 00'
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'80 00 04 01 00 00 08 00 80 00 05 55 00 00 0A EA'
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'80 00 00 C0 00 00 01 80 00 00 01 80 00 00 03 00'
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'00 00 23 00 00 00 36 00 00 00 3E 00 00 00 3F C0'
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'00 00 3F 80 00 00 3F 00 00 00 3E 00 00 00 3C 00'
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'00 00 38 00 00 00 30 00 00 00 20 00 00 00 00 00'
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'00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF'
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'FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF'
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'FF FF FA AA FF FF F5 55 7F FF FB FE FF FF F7 FF'
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'7F FF FB FE FF FF F7 FF 7F FF FA AA FF FF F5 15'
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'7F FF FE 1F FF FF FC 3F FF FF BC 3F FF FF 98 7F'
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'FF FF 88 7F FF FF 80 FF FF FF 80 0F FF FF 80 1F'
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'FF FF 80 3F FF FF 80 7F FF FF 80 FF FF FF 81 FF'
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'FF FF 83 FF FF FF 87 FF FF FF 8F FF FF FF 9F FF'
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'FF FF FF FF FF FF'
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}
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2 CURSOR
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/* BINRES drag_copy.cur */
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{
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'00 00 02 00 01 00 20 20 00 00 01 00 01 00 30 01'
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'00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'
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'00 00 01 00 01 00 00 00 00 00 00 01 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 FF FF FF 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 00 00 00 07 F0 00 00 07 70 00 00 07'
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'70 00 05 54 10 00 0A A7 70 00 04 07 70 00 08 07'
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'F0 00 04 00 00 00 08 00 80 00 05 55 00 00 0A EA'
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'80 00 00 C0 00 00 01 80 00 00 01 80 00 00 03 00'
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'00 00 23 00 00 00 36 00 00 00 3E 00 00 00 3F C0'
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'00 00 3F 80 00 00 3F 00 00 00 3E 00 00 00 3C 00'
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'00 00 38 00 00 00 30 00 00 00 20 00 00 00 00 00'
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'00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF'
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'FF FF FF F0 07 FF FF F0 07 FF FF F0 07 FF FF F0'
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'07 FF FA A0 07 FF F5 50 07 FF FB F0 07 FF F7 F0'
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'07 FF FB F0 07 FF F7 FF 7F FF FA AA FF FF F5 15'
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'7F FF FE 1F FF FF FC 3F FF FF BC 3F FF FF 98 7F'
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'FF FF 88 7F FF FF 80 FF FF FF 80 0F FF FF 80 1F'
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'FF FF 80 3F FF FF 80 7F FF FF 80 FF FF FF 81 FF'
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'FF FF 83 FF FF FF 87 FF FF FF 8F FF FF FF 9F FF'
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'FF FF FF FF FF FF'
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}
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3 CURSOR
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/* BINRES drag_link.cur */
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{
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'00 00 02 00 01 00 20 20 00 00 12 00 16 00 30 01'
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'00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'
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'00 00 01 00 01 00 00 00 00 00 00 01 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 FF FF FF 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 00 00 00 07 F0 00 00 06 F0 00 00 06'
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'F0 00 05 57 50 00 0A A7 90 00 04 07 10 00 08 07'
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'F0 00 04 00 00 00 08 00 80 00 05 55 00 00 0A EA'
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'80 00 00 C0 00 00 01 80 00 00 01 80 00 00 03 00'
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'00 00 23 00 00 00 36 00 00 00 3E 00 00 00 3F C0'
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'00 00 3F 80 00 00 3F 00 00 00 3E 00 00 00 3C 00'
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'00 00 38 00 00 00 30 00 00 00 20 00 00 00 00 00'
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'00 00 00 00 00 00 FF FF FF FF FF FF FF FF FF FF'
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'FF FF FF F0 07 FF FF F0 07 FF FF F0 07 FF FF F0'
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'07 FF FA A0 07 FF F5 50 07 FF FB F0 07 FF F7 F0'
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'07 FF FB F0 07 FF F7 FF 7F FF FA AA FF FF F5 15'
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'7F FF FE 1F FF FF FC 3F FF FF BC 3F FF FF 98 7F'
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'FF FF 88 7F FF FF 80 FF FF FF 80 0F FF FF 80 1F'
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'FF FF 80 3F FF FF 80 7F FF FF 80 FF FF FF 81 FF'
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'FF FF 83 FF FF FF 87 FF FF FF 8F FF FF FF 9F FF'
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'FF FF FF FF FF FF'
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}
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/*
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* Everything specific to any language goes
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* in one of the specific files.
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* Note that you can and may override resources
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* which also have a neutral version. This is to
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* get localized bitmaps for example.
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*/
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