wined3d: Reset the CS state before cleaning up the device state.
Otherwise the CS might later try to unbind a resource that has already been freed. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1140,6 +1140,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
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wined3d_texture_decref(texture);
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wined3d_texture_decref(texture);
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}
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}
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wined3d_cs_emit_reset_state(device->cs);
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state_cleanup(&device->state);
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state_cleanup(&device->state);
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for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
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for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i)
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{
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{
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