wined3d: Read the SM5 resource type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2042,6 +2042,29 @@ static void shader_dump_shader_input_sysval_semantic(struct wined3d_string_buffe
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shader_addline(buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
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}
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static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum wined3d_shader_resource_type type)
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{
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static const char *const resource_type_names[] =
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{
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/* WINED3D_SHADER_RESOURCE_NONE */ "none",
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/* WINED3D_SHADER_RESOURCE_BUFFER */ "buffer",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray",
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/* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
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};
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if (type <= ARRAY_SIZE(resource_type_names))
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shader_addline(buffer, "%s", resource_type_names[type]);
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else
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shader_addline(buffer, "unknown");
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}
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static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
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const struct wined3d_shader_semantic *semantic, unsigned int flags,
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const struct wined3d_shader_version *shader_version)
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@ -2075,52 +2098,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "_resource_");
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else
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shader_addline(buffer, "_uav_");
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switch (semantic->resource_type)
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{
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case WINED3D_SHADER_RESOURCE_BUFFER:
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shader_addline(buffer, "buffer");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
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shader_addline(buffer, "texture1d");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
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shader_addline(buffer, "texture2d");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2DMS:
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shader_addline(buffer, "texture2dms");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
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shader_addline(buffer, "texture3d");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
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shader_addline(buffer, "texturecube");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
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shader_addline(buffer, "texture1darray");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
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shader_addline(buffer, "texture2darray");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY:
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shader_addline(buffer, "texture2dmsarray");
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
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shader_addline(buffer, "texturecubearray");
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break;
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default:
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shader_addline(buffer, "unknown");
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break;
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}
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shader_dump_resource_type(buffer, semantic->resource_type);
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if (semantic->reg.reg.type == WINED3DSPR_UAV)
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shader_dump_uav_flags(buffer, flags);
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switch (semantic->resource_data_type)
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@ -3116,6 +3094,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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if (wined3d_shader_instruction_has_texel_offset(&ins))
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shader_addline(&buffer, "(%d,%d,%d)", ins.texel_offset.u, ins.texel_offset.v, ins.texel_offset.w);
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if (ins.resource_type != WINED3D_SHADER_RESOURCE_NONE)
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{
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shader_addline(&buffer, "(");
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shader_dump_resource_type(&buffer, ins.resource_type);
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shader_addline(&buffer, ")");
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}
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for (i = 0; i < ins.dst_count; ++i)
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{
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shader_dump_ins_modifiers(&buffer, &ins.dst[i]);
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@ -26,7 +26,11 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
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#define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
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#define WINED3D_SM4_MODIFIER_MASK 0x3fu
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#define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
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#define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
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#define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
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#define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
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#define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
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@ -304,6 +308,12 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
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};
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enum wined3d_sm4_instruction_modifier
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{
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WINED3D_SM4_MODIFIER_AOFFIMMI = 0x1,
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WINED3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
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};
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enum wined3d_sm4_register_type
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{
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WINED3D_SM4_RT_TEMP = 0x00,
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@ -1608,33 +1618,50 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
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}
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static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
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{
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enum wined3d_sm4_instruction_modifier modifier_type = modifier & WINED3D_SM4_MODIFIER_MASK;
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switch (modifier_type)
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{
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case WINED3D_SM4_MODIFIER_AOFFIMMI:
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{
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static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
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| WINED3D_SM4_MODIFIER_AOFFIMMI
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| WINED3D_SM4_MODIFIER_MASK
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| WINED3D_SM4_AOFFIMMI_U_MASK
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| WINED3D_SM4_AOFFIMMI_V_MASK
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| WINED3D_SM4_AOFFIMMI_W_MASK;
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if (modifier & ~recognized_bits)
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{
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FIXME("Unhandled modifier 0x%08x.\n", modifier);
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}
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else
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{
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/* Bit fields are used for sign extension */
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/* Bit fields are used for sign extension. */
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struct
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{
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int u : 4;
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int v : 4;
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int w : 4;
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}
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aoffimmi;
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} aoffimmi;
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if (modifier & ~recognized_bits)
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FIXME("Unhandled instruction modifier %#x.\n", modifier);
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aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
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aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
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aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
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ins->texel_offset.u = aoffimmi.u;
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ins->texel_offset.v = aoffimmi.v;
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ins->texel_offset.w = aoffimmi.w;
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break;
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}
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case WINED3D_SM5_MODIFIER_RESOURCE_TYPE:
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{
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enum wined3d_sm4_resource_type resource_type
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= (modifier & WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
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ins->resource_type = resource_type_table[resource_type];
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break;
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}
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default:
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FIXME("Unhandled instruction modifier %#x.\n", modifier);
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}
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}
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@ -1703,6 +1730,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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ins->dst = priv->dst_param;
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ins->src_count = strlen(opcode_info->src_info);
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ins->src = priv->src_param;
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ins->resource_type = WINED3D_SHADER_RESOURCE_NONE;
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memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
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p = *ptr;
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@ -1246,6 +1246,7 @@ struct wined3d_shader_instruction
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const struct wined3d_shader_dst_param *dst;
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const struct wined3d_shader_src_param *src;
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struct wined3d_shader_texel_offset texel_offset;
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enum wined3d_shader_resource_type resource_type;
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BOOL coissue;
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const struct wined3d_shader_src_param *predicate;
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union
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