joy.cpl: Better handle effect creation errors.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51873 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -867,6 +867,11 @@ static BOOL CALLBACK ff_effects_callback(const DIEFFECTINFOW *pdei, void *pvRef)
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hr = IDirectInputDevice2_CreateEffect(
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joystick->device, &pdei->guid, &dieffect, &joystick->effects[joystick->cur_effect].effect, NULL);
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if (FAILED(hr))
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{
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FIXME("Failed to create effect with type %s, hr %#x\n", debugstr_guid(&pdei->guid), hr);
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return DIENUM_CONTINUE;
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}
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joystick->effects[joystick->cur_effect].params = dieffect;
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joystick->effects[joystick->cur_effect].info = *pdei;
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