d3d9: Stop setting the device state in d3d9_device_SetFVF().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f4db2de5eb
commit
95d74311e8
|
@ -3440,8 +3440,6 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
|
|||
}
|
||||
|
||||
wined3d_stateblock_set_vertex_declaration(device->update_state, decl);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
|
||||
device->has_vertex_declaration = TRUE;
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
|
Loading…
Reference in New Issue