d3d9: Stop setting the device state in d3d9_device_SetFVF().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-06 19:33:28 -06:00 committed by Alexandre Julliard
parent f4db2de5eb
commit 95d74311e8
1 changed files with 0 additions and 2 deletions

View File

@ -3440,8 +3440,6 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
}
wined3d_stateblock_set_vertex_declaration(device->update_state, decl);
if (!device->recording)
wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
device->has_vertex_declaration = TRUE;
wined3d_mutex_unlock();