wined3d: Prefer GLSL 1.50 for all shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-18 11:24:10 +02:00 committed by Alexandre Julliard
parent 4e1f7b18bf
commit 95a936d8c2
1 changed files with 22 additions and 26 deletions

View File

@ -352,11 +352,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
} }
} }
static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info, static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info)
const struct wined3d_shader_version *version)
{ {
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
|| (version && version->type == WINED3D_SHADER_TYPE_COMPUTE))
return 150; return 150;
else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)) else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
return 130; return 130;
@ -365,9 +363,9 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
} }
static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer, static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer,
const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version) const struct wined3d_gl_info *gl_info)
{ {
unsigned int glsl_version = shader_glsl_get_version(gl_info, version); unsigned int glsl_version = shader_glsl_get_version(gl_info);
if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
shader_addline(buffer, "#version %u compatibility\n", glsl_version); shader_addline(buffer, "#version %u compatibility\n", glsl_version);
else else
@ -3252,10 +3250,9 @@ static const char *shader_glsl_get_rel_op(enum wined3d_shader_rel_op op)
} }
} }
static BOOL shader_glsl_has_core_grad(const struct wined3d_gl_info *gl_info, static BOOL shader_glsl_has_core_grad(const struct wined3d_gl_info *gl_info)
const struct wined3d_shader_version *version)
{ {
return shader_glsl_get_version(gl_info, version) >= 130 || gl_info->supported[EXT_GPU_SHADER4]; return shader_glsl_get_version(gl_info) >= 130 || gl_info->supported[EXT_GPU_SHADER4];
} }
static void shader_glsl_get_coord_size(enum wined3d_shader_resource_type resource_type, static void shader_glsl_get_coord_size(enum wined3d_shader_resource_type resource_type,
@ -3310,7 +3307,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
if (!type_part[0] && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY) if (!type_part[0] && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY)
FIXME("Unhandled resource type %#x.\n", resource_type); FIXME("Unhandled resource type %#x.\n", resource_type);
if (!lod && grad && !shader_glsl_has_core_grad(gl_info, &ctx->shader->reg_maps.shader_version)) if (!lod && grad && !shader_glsl_has_core_grad(gl_info))
{ {
if (gl_info->supported[ARB_SHADER_TEXTURE_LOD]) if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
suffix = "ARB"; suffix = "ARB";
@ -3786,10 +3783,9 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
} }
else if (ins->handler_idx == WINED3DSIH_MOVA) else if (ins->handler_idx == WINED3DSIH_MOVA)
{ {
const struct wined3d_shader_version *version = &ins->ctx->shader->reg_maps.shader_version;
unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask);
if (shader_glsl_get_version(gl_info, version) >= 130 || gl_info->supported[EXT_GPU_SHADER4]) if (shader_glsl_get_version(gl_info) >= 130 || gl_info->supported[EXT_GPU_SHADER4])
{ {
if (mask_size > 1) if (mask_size > 1)
shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str); shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str);
@ -5006,10 +5002,9 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
DWORD sampler_idx; DWORD sampler_idx;
DWORD swizzle = ins->src[1].swizzle; DWORD swizzle = ins->src[1].swizzle;
if (!shader_glsl_has_core_grad(gl_info, &ins->ctx->shader->reg_maps.shader_version) if (!shader_glsl_has_core_grad(gl_info) && !gl_info->supported[ARB_SHADER_TEXTURE_LOD])
&& !gl_info->supported[ARB_SHADER_TEXTURE_LOD])
{ {
FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n"); FIXME("texldd used, but not supported by hardware. Falling back to regular tex.\n");
shader_glsl_tex(ins); shader_glsl_tex(ins);
return; return;
} }
@ -5042,7 +5037,7 @@ static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param); shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
if (shader_version->type == WINED3D_SHADER_TYPE_PIXEL && !shader_glsl_has_core_grad(gl_info, shader_version) if (shader_version->type == WINED3D_SHADER_TYPE_PIXEL && !shader_glsl_has_core_grad(gl_info)
&& !gl_info->supported[ARB_SHADER_TEXTURE_LOD]) && !gl_info->supported[ARB_SHADER_TEXTURE_LOD])
{ {
/* Plain GLSL only supports Lod sampling functions in vertex shaders. /* Plain GLSL only supports Lod sampling functions in vertex shaders.
@ -6672,7 +6667,7 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl
string_buffer_clear(buffer); string_buffer_clear(buffer);
shader_glsl_add_version_declaration(buffer, gl_info, &vs->reg_maps.shader_version); shader_glsl_add_version_declaration(buffer, gl_info);
if (per_vertex_point_size) if (per_vertex_point_size)
{ {
@ -6963,7 +6958,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
priv_ctx.cur_np2fixup_info = np2fixup_info; priv_ctx.cur_np2fixup_info = np2fixup_info;
priv_ctx.string_buffers = string_buffers; priv_ctx.string_buffers = string_buffers;
shader_glsl_add_version_declaration(buffer, gl_info, &reg_maps->shader_version); shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info);
if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) if (gl_info->supported[ARB_DERIVATIVE_CONTROL])
@ -7260,7 +7255,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
priv_ctx.cur_vs_args = args; priv_ctx.cur_vs_args = args;
priv_ctx.string_buffers = string_buffers; priv_ctx.string_buffers = string_buffers;
shader_glsl_add_version_declaration(buffer, gl_info, &reg_maps->shader_version); shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info);
if (gl_info->supported[ARB_DRAW_INSTANCED]) if (gl_info->supported[ARB_DRAW_INSTANCED])
@ -7344,7 +7339,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
memset(&priv_ctx, 0, sizeof(priv_ctx)); memset(&priv_ctx, 0, sizeof(priv_ctx));
priv_ctx.string_buffers = string_buffers; priv_ctx.string_buffers = string_buffers;
shader_glsl_add_version_declaration(buffer, gl_info, &reg_maps->shader_version); shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info);
if (gl_info->supported[ARB_GEOMETRY_SHADER4]) if (gl_info->supported[ARB_GEOMETRY_SHADER4])
@ -7414,14 +7409,15 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context *
GLuint shader_id; GLuint shader_id;
unsigned int i; unsigned int i;
shader_glsl_add_version_declaration(buffer, gl_info, &reg_maps->shader_version); memset(&priv_ctx, 0, sizeof(priv_ctx));
priv_ctx.string_buffers = string_buffers;
shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info);
if (gl_info->supported[ARB_COMPUTE_SHADER]) if (gl_info->supported[ARB_COMPUTE_SHADER])
shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n"); shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
memset(&priv_ctx, 0, sizeof(priv_ctx));
priv_ctx.string_buffers = string_buffers;
shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx); shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
for (i = 0; i < reg_maps->tgsm_count; ++i) for (i = 0; i < reg_maps->tgsm_count; ++i)
@ -7854,7 +7850,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
string_buffer_clear(buffer); string_buffer_clear(buffer);
shader_glsl_add_version_declaration(buffer, gl_info, NULL); shader_glsl_add_version_declaration(buffer, gl_info);
if (shader_glsl_use_explicit_attrib_location(gl_info)) if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n"); shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
@ -8426,7 +8422,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *
} }
lowest_disabled_stage = stage; lowest_disabled_stage = stage;
shader_glsl_add_version_declaration(buffer, gl_info, NULL); shader_glsl_add_version_declaration(buffer, gl_info);
if (shader_glsl_use_explicit_attrib_location(gl_info)) if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n"); shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
@ -9944,7 +9940,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
shader_model = 4; shader_model = 4;
/* Support for texldd and texldl instructions in pixel shaders is required /* Support for texldd and texldl instructions in pixel shaders is required
* for SM3. */ * for SM3. */
else if (shader_glsl_has_core_grad(gl_info, NULL) || gl_info->supported[ARB_SHADER_TEXTURE_LOD]) else if (shader_glsl_has_core_grad(gl_info) || gl_info->supported[ARB_SHADER_TEXTURE_LOD])
shader_model = 3; shader_model = 3;
else else
shader_model = 2; shader_model = 2;