d3d10core/tests: Add a test for CopySubresourceRegion() with 1D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9241,6 +9241,92 @@ static void test_copy_subresource_region(void)
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release_test_context(&test_context);
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}
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static void test_copy_subresource_region_1d(void)
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{
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struct d3d10core_test_context test_context;
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D3D10_SUBRESOURCE_DATA resource_data[4];
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D3D10_TEXTURE1D_DESC texture1d_desc;
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D3D10_TEXTURE2D_DESC texture2d_desc;
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struct resource_readback rb;
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ID3D10Texture1D *texture1d;
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ID3D10Texture2D *texture2d;
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ID3D10Device *device;
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unsigned int i, j;
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D3D10_BOX box;
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DWORD color;
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HRESULT hr;
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static const DWORD bitmap_data[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
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0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
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0xffffffff, 0xff000000, 0xff000000, 0xff000000,
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};
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if (!init_test_context(&test_context))
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return;
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device = test_context.device;
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texture1d_desc.Width = 4;
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texture1d_desc.MipLevels = 1;
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texture1d_desc.ArraySize = 4;
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texture1d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture1d_desc.Usage = D3D10_USAGE_DEFAULT;
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texture1d_desc.BindFlags = 0;
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texture1d_desc.CPUAccessFlags = 0;
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texture1d_desc.MiscFlags = 0;
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for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
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{
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resource_data[i].pSysMem = &bitmap_data[4 * i];
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resource_data[i].SysMemPitch = texture1d_desc.Width * sizeof(bitmap_data);
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resource_data[i].SysMemSlicePitch = 0;
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}
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hr = ID3D10Device_CreateTexture1D(device, &texture1d_desc, resource_data, &texture1d);
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ok(hr == S_OK, "Failed to create 1d texture, hr %#x.\n", hr);
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texture2d_desc.Width = 4;
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texture2d_desc.Height = 4;
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texture2d_desc.MipLevels = 1;
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texture2d_desc.ArraySize = 1;
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texture2d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture2d_desc.SampleDesc.Count = 1;
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texture2d_desc.SampleDesc.Quality = 0;
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texture2d_desc.Usage = D3D10_USAGE_DEFAULT;
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texture2d_desc.BindFlags = 0;
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texture2d_desc.CPUAccessFlags = 0;
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texture2d_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
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ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
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set_box(&box, 0, 0, 0, 4, 1, 1);
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for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
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{
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)texture2d, 0,
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0, i, 0, (ID3D10Resource *)texture1d, i, &box);
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}
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get_texture_readback(texture2d, 0, &rb);
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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color = get_readback_color(&rb, j, i);
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ok(compare_color(color, bitmap_data[j + i * 4], 1),
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"Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
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color, j, i, bitmap_data[j + i * 4]);
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}
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}
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release_resource_readback(&rb);
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ID3D10Texture1D_Release(texture1d);
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ID3D10Texture2D_Release(texture2d);
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release_test_context(&test_context);
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}
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#define check_buffer_cpu_access(a, b, c, d) check_buffer_cpu_access_(__LINE__, a, b, c, d)
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static void check_buffer_cpu_access_(unsigned int line, ID3D10Buffer *buffer,
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D3D10_USAGE usage, UINT bind_flags, UINT cpu_access)
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@ -17112,6 +17198,7 @@ START_TEST(device)
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test_fragment_coords();
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test_update_subresource();
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test_copy_subresource_region();
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test_copy_subresource_region_1d();
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test_resource_access();
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test_check_multisample_quality_levels();
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test_cb_relative_addressing();
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