wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
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@ -3735,15 +3735,26 @@ static void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
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/* Now work out the mapping */
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tex = 0;
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This->oneToOneTexUnitMap = FALSE;
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FIXME("Non 1:1 mapping UNTESTED!\n");
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WARN("Non 1:1 mapping UNTESTED!\n");
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for(i = 0; i < This->stateBlock->lowest_disabled_stage; i++) {
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if(This->stateBlock->textures[i] == NULL) tex++;
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/* Skip NULL textures */
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if (!This->stateBlock->textures[i]) {
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/* Map to -1, so the check below doesn't fail if a non-NULL
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* texture is set on this stage */
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TRACE("Mapping texture stage %d to -1\n", i);
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This->texUnitMap[i] = -1;
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continue;
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}
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TRACE("Mapping texture stage %d to unit %d\n", i, tex);
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if(This->texUnitMap[i] != tex) {
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This->texUnitMap[i] = tex;
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(i));
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markTextureStagesDirty(This, i);
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}
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++tex;
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}
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}
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}
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