wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.

Downgrade a FIXME to a WARN.
This commit is contained in:
H. Verbeet 2006-12-25 23:02:41 +01:00 committed by Alexandre Julliard
parent 49f5ee746c
commit 957474f223
1 changed files with 13 additions and 2 deletions

View File

@ -3735,15 +3735,26 @@ static void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
/* Now work out the mapping */
tex = 0;
This->oneToOneTexUnitMap = FALSE;
FIXME("Non 1:1 mapping UNTESTED!\n");
WARN("Non 1:1 mapping UNTESTED!\n");
for(i = 0; i < This->stateBlock->lowest_disabled_stage; i++) {
if(This->stateBlock->textures[i] == NULL) tex++;
/* Skip NULL textures */
if (!This->stateBlock->textures[i]) {
/* Map to -1, so the check below doesn't fail if a non-NULL
* texture is set on this stage */
TRACE("Mapping texture stage %d to -1\n", i);
This->texUnitMap[i] = -1;
continue;
}
TRACE("Mapping texture stage %d to unit %d\n", i, tex);
if(This->texUnitMap[i] != tex) {
This->texUnitMap[i] = tex;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(i));
markTextureStagesDirty(This, i);
}
++tex;
}
}
}