d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().
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@ -205,8 +205,14 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
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static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
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ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
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{
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{
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FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
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struct d3d10_device *This = (struct d3d10_device *)iface;
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TRACE("iface %p, buffer %p, format %s, offset %u.\n",
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iface, buffer, debug_dxgi_format(format), offset);
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iface, buffer, debug_dxgi_format(format), offset);
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IWineD3DDevice_SetIndices(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
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wined3dformat_from_dxgi_format(format));
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if (offset) FIXME("offset %u not supported.\n", offset);
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
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