wined3d: Move material application to the vertex pipeline.

This commit is contained in:
Stefan Dösinger 2008-07-02 10:13:01 -05:00 committed by Alexandre Julliard
parent 141f31f05d
commit 956bfca1e2
1 changed files with 4 additions and 2 deletions

View File

@ -3849,7 +3849,7 @@ const struct StateEntry FFPStateTable[] =
{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), NULL },
{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable},
{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL },
{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
{ /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel },
{ /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx },
@ -4887,7 +4887,7 @@ const struct StateEntry FFPStateTable[] =
{ /* STATE_CLIPPLANE(30) */ STATE_CLIPPLANE(30), clipplane },
{ /* STATE_CLIPPLANE(31) */ STATE_CLIPPLANE(31), clipplane },
{ /* STATE_MATERIAL */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable},
{ /* STATE_MATERIAL */ STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL },
{ /* STATE_FRONTFACE */ STATE_FRONTFACE, frontface },
};
@ -4910,6 +4910,8 @@ const struct StateEntryTemplate misc_state_template[] = {
const struct StateEntryTemplate ffp_vertexstate_template[] = {
{ STATE_VDECL, { STATE_VDECL, vertexdeclaration }},
{ STATE_VSHADER, { STATE_VDECL, vertexdeclaration }},
{ STATE_MATERIAL, { STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable}},
{ STATE_RENDER(WINED3DRS_SPECULARENABLE), { STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable}},
{0 /* Terminate */, { 0, 0 }},
};