From 955744e0c9749210f8dc379a979dad6c2acaf868 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 25 Jan 2019 18:15:07 +0100 Subject: [PATCH] d3d8: Drop map read access from the internal buffers used for user-pointer draws. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 33ab34d0b39..a113e57f580 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2385,7 +2385,7 @@ static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UIN desc.byte_width = size; desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY; desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; - desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; + desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; desc.misc_flags = 0; desc.structure_byte_stride = 0; @@ -2480,7 +2480,7 @@ static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT desc.byte_width = size; desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL; desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; - desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; + desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; desc.misc_flags = 0; desc.structure_byte_stride = 0;