wined3d: Remove some more unused code.
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15d497cb26
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9541c346b3
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@ -119,9 +119,6 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader*
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TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
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TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
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(*(DWORD **) pData) = NULL;
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(*(DWORD **) pData) = NULL;
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} else {
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} else {
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if (This->baseShader.functionLength == 0) {
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}
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TRACE("(%p) : GetFunction copying to %p\n", This, pData);
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TRACE("(%p) : GetFunction copying to %p\n", This, pData);
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memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
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memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
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}
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}
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@ -415,9 +415,6 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
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TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
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TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
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(*(DWORD **) pData) = NULL;
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(*(DWORD **) pData) = NULL;
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} else {
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} else {
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if(This->baseShader.functionLength == 0){
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}
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TRACE("(%p) : GetFunction copying to %p\n", This, pData);
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TRACE("(%p) : GetFunction copying to %p\n", This, pData);
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memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
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memcpy(pData, This->baseShader.function, This->baseShader.functionLength);
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}
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}
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