From 9528b1c63e34c5310b5aefaa53d9814b10cc6550 Mon Sep 17 00:00:00 2001 From: Philip Nilsson Date: Sun, 13 Jul 2008 21:41:45 +0200 Subject: [PATCH] wined3d: Enable filtering for D3DFMT_A4R4G4B4. This patch enables texture filtering for textures using the A4R4G4B4 format, I can see no reason why it shouldn't be filtered (especially considering X4R4G4B4 has it). --- dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 6093b32f79c..40c154d9e0e 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -188,7 +188,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = { {WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, {WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV - ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, + ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING }, {WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 , 0, GL_RGB ,GL_UNSIGNED_BYTE_3_3_2 ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 , 0, GL_ALPHA ,GL_UNSIGNED_BYTE