From 951ca73ff7c95670530de6f93e703202f4323b2a Mon Sep 17 00:00:00 2001 From: David Adam Date: Mon, 5 Nov 2007 19:34:34 +0100 Subject: [PATCH] d3dx8: Implement D3DXMatrixOrthoOffCenterLH. --- dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 12 ++++++++++++ dlls/d3dx8/tests/math.c | 8 ++++++++ include/d3dx8math.h | 2 ++ 4 files changed, 23 insertions(+), 1 deletion(-) diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 3e6c0926894..3d69e208021 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -45,7 +45,7 @@ @ stdcall D3DXMatrixOrthoRH(ptr long long long long) @ stdcall D3DXMatrixOrthoLH(ptr long long long long) @ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) -@ stub D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) @ stub D3DXMatrixShadow @ stub D3DXMatrixReflect @ stub D3DXQuaternionToAxisAngle diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 666c05a5385..1f14d5c03b2 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -126,6 +126,18 @@ D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT z return pout; } +D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf) +{ + D3DXMatrixIdentity(pout); + pout->m[0][0] = 2.0f / (r - l); + pout->m[1][1] = 2.0f / (t - b); + pout->m[2][2] = 1.0f / (zf -zn); + pout->m[3][0] = -1.0f -2.0f *l / (r - l); + pout->m[3][1] = 1.0f + 2.0f * t / (b - t); + pout->m[3][2] = zn / (zn -zf); + return pout; +} + D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf) { D3DXMatrixIdentity(pout); diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 8b2ab5b767b..c3cef3b865b 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -230,6 +230,14 @@ static void D3DXMatrixTest(void) D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f); expect_mat(expectedmat,gotmat); +/*____________D3DXMatrixOrthoOffCenterLH_______________*/ + expectedmat.m[0][0] = 3.636364f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f; + expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = 0.180180f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f; + expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = -0.045662f; expectedmat.m[2][3] = 0.0f; + expectedmat.m[3][0] = -1.727272f; expectedmat.m[3][1] = -0.567568f; expectedmat.m[3][2] = 0.424658f; expectedmat.m[3][3] = 1.0f; + D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6); + expect_mat(expectedmat,gotmat); + /*____________D3DXMatrixOrthoOffCenterRH_______________*/ expectedmat.m[0][0] = 3.636364f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f; expectedmat.m[1][0] = 0.0f; expectedmat.m[1][1] = 0.180180f; expectedmat.m[1][2] = 0.0; expectedmat.m[1][3] = 0.0f; diff --git a/include/d3dx8math.h b/include/d3dx8math.h index ecb6cd58ff9..bd1dc4fb8e9 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -63,7 +63,9 @@ D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, D3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup); D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2); D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); +D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); +D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixOrthoRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);