wined3d: Move lights to the vertex pipeline states.
This commit is contained in:
parent
298c953b25
commit
95099404d5
|
@ -4843,14 +4843,14 @@ const struct StateEntry FFPStateTable[] =
|
|||
{ /* , STATE_VERTEXSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant },
|
||||
{ /* , STATE_PIXELSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant },
|
||||
/* Lights */
|
||||
{ /* , STATE_ACTIVELIGHT(0) */ STATE_ACTIVELIGHT(0), light },
|
||||
{ /* , STATE_ACTIVELIGHT(1) */ STATE_ACTIVELIGHT(1), light },
|
||||
{ /* , STATE_ACTIVELIGHT(2) */ STATE_ACTIVELIGHT(2), light },
|
||||
{ /* , STATE_ACTIVELIGHT(3) */ STATE_ACTIVELIGHT(3), light },
|
||||
{ /* , STATE_ACTIVELIGHT(4) */ STATE_ACTIVELIGHT(4), light },
|
||||
{ /* , STATE_ACTIVELIGHT(5) */ STATE_ACTIVELIGHT(5), light },
|
||||
{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), light },
|
||||
{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), light },
|
||||
{ /* , STATE_ACTIVELIGHT(0) */ STATE_ACTIVELIGHT(0), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(1) */ STATE_ACTIVELIGHT(1), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(2) */ STATE_ACTIVELIGHT(2), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(3) */ STATE_ACTIVELIGHT(3), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(4) */ STATE_ACTIVELIGHT(4), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(5) */ STATE_ACTIVELIGHT(5), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), NULL },
|
||||
{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), NULL },
|
||||
|
||||
{ /* Scissor rect */ STATE_SCISSORRECT, NULL },
|
||||
/* Clip planes */
|
||||
|
@ -4947,6 +4947,15 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
|
|||
{ STATE_CLIPPLANE(29), { STATE_CLIPPLANE(29), clipplane }},
|
||||
{ STATE_CLIPPLANE(30), { STATE_CLIPPLANE(30), clipplane }},
|
||||
{ STATE_CLIPPLANE(31), { STATE_CLIPPLANE(31), clipplane }},
|
||||
/* Lights */
|
||||
{ STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }},
|
||||
{ STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }},
|
||||
{ STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }},
|
||||
{ STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }},
|
||||
{ STATE_ACTIVELIGHT(4), { STATE_ACTIVELIGHT(4), light }},
|
||||
{ STATE_ACTIVELIGHT(5), { STATE_ACTIVELIGHT(5), light }},
|
||||
{ STATE_ACTIVELIGHT(6), { STATE_ACTIVELIGHT(6), light }},
|
||||
{ STATE_ACTIVELIGHT(7), { STATE_ACTIVELIGHT(7), light }},
|
||||
{0 /* Terminate */, { 0, 0 }},
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue