From 950783d4fd3c55eb2d36d38aa65e941a23bbd4df Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 15 Jan 2007 19:35:14 +0100 Subject: [PATCH] wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex(). --- dlls/wined3d/glsl_shader.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 29b4c260f41..1bb55a05a67 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1652,19 +1652,22 @@ void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg) { } void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg) { - char dst_str[8]; + DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; DWORD reg = arg->dst & WINED3DSP_REGNUM_MASK; SHADER_BUFFER* buffer = arg->buffer; char src0_str[100]; char src0_name[50]; char src0_mask[6]; + char dst_mask[6]; - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_name, src0_mask, src0_str); - shader_addline(buffer, "tmp0.y = dot(vec3(T%u), vec3(%s));\n", reg, src0_str); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, src0_name, src0_mask, src0_str); + shader_addline(buffer, "tmp0.y = dot(T%u.xyz, %s);\n", reg, src0_str); + + shader_glsl_append_dst(buffer, arg); + shader_glsl_get_write_mask(arg->dst, dst_mask); /* Sample the texture using the calculated coordinates */ - sprintf(dst_str, "T%u", reg); - shader_glsl_sample(arg, reg, dst_str, "tmp0"); + shader_addline(buffer, "texture2D(Psampler%u, tmp0.xy)%s);\n", reg, dst_mask); } /** Process the WINED3DSIO_TEXM3X3TEX instruction in GLSL