d3d8/tests: Use create_device in test_swvp_buffer.
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1ae02b92e0
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@ -33,6 +33,7 @@ struct vec3
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#define CREATE_DEVICE_FULLSCREEN 0x01
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#define CREATE_DEVICE_FULLSCREEN 0x01
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#define CREATE_DEVICE_FPU_PRESERVE 0x02
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#define CREATE_DEVICE_FPU_PRESERVE 0x02
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#define CREATE_DEVICE_SWVP_ONLY 0x04
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struct device_desc
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struct device_desc
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{
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{
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@ -110,6 +111,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
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present_parameters.BackBufferHeight = desc->height;
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present_parameters.BackBufferHeight = desc->height;
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present_parameters.hDeviceWindow = desc->device_window;
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present_parameters.hDeviceWindow = desc->device_window;
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present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
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present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
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if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
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behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
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if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
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behavior_flags |= D3DCREATE_FPU_PRESERVE;
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behavior_flags |= D3DCREATE_FPU_PRESERVE;
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}
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}
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@ -123,6 +126,8 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
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behavior_flags, &present_parameters, &device)))
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behavior_flags, &present_parameters, &device)))
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return device;
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return device;
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if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
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return NULL;
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behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
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behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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@ -4758,7 +4763,7 @@ static void test_swvp_buffer(void)
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IDirect3DVertexBuffer8 *buffer;
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IDirect3DVertexBuffer8 *buffer;
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static const unsigned int bufsize = 1024;
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static const unsigned int bufsize = 1024;
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D3DVERTEXBUFFER_DESC desc;
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D3DVERTEXBUFFER_DESC desc;
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D3DPRESENT_PARAMETERS present_parameters = {0};
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struct device_desc device_desc;
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struct
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struct
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{
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{
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float x, y, z;
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float x, y, z;
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@ -4769,15 +4774,11 @@ static void test_swvp_buffer(void)
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d8, "Failed to create a D3D object.\n");
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ok(!!d3d8, "Failed to create a D3D object.\n");
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present_parameters.Windowed = TRUE;
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device_desc.device_window = window;
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present_parameters.hDeviceWindow = window;
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device_desc.width = 640;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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device_desc.height = 480;
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present_parameters.BackBufferWidth = screen_width;
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device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
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present_parameters.BackBufferHeight = screen_height;
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if (!(device = create_device(d3d8, window, &device_desc)))
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = FALSE;
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if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
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{
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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IDirect3D8_Release(d3d8);
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