d3dx10: Add D3DX10GetImageInfoFromResource{A, W}() stub implementation.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -52,8 +52,8 @@
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@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
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@ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr)
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@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
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@ stub D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
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@ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr)
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@ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr)
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@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
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@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
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@ -313,6 +313,24 @@ HRESULT WINAPI D3DX10GetImageInfoFromFileW(const WCHAR *src_file, ID3DX10ThreadP
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10GetImageInfoFromResourceA(HMODULE module, const char *resource, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *info, HRESULT *result)
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{
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FIXME("module %p, resource %s, pump %p, info %p, result %p\n",
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module, debugstr_a(resource), pump, info, result);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10GetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *info, HRESULT *result)
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{
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FIXME("module %p, resource %s, pump %p, info %p, result %p\n",
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module, debugstr_w(resource), pump, info, result);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *img_info, HRESULT *hresult)
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{
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@ -147,6 +147,12 @@ HRESULT WINAPI D3DX10GetImageInfoFromFileW(const WCHAR *src_file, ID3DX10ThreadP
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HRESULT *result);
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#define D3DX10GetImageInfoFromFile WINELIB_NAME_AW(D3DX10GetImageInfoFromFile)
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HRESULT WINAPI D3DX10GetImageInfoFromResourceA(HMODULE module, const char *resource, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *info, HRESULT *result);
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HRESULT WINAPI D3DX10GetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *info, HRESULT *result);
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#define D3DX10GetImageInfoFromResource WINELIB_NAME_AW(D3DX10GetImageInfoFromResource)
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HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *img_info, HRESULT *hresult);
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