wined3d: Destroy FBO entries from the context that created them.
EXT_framebuffer_object doesn't specify if FBOs are shareable between GL contexts, but ARB_framebuffer_object explicitly prohibits it.
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@ -440,6 +440,13 @@ static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_
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/* GL locking is done by the caller */
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static void context_apply_fbo_state(struct wined3d_context *context)
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{
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struct fbo_entry *entry, *entry2;
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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{
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context_destroy_fbo_entry(context, entry);
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}
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if (context->render_offscreen)
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{
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context->current_fbo = context_find_fbo_entry(context);
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@ -586,8 +593,6 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
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{
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case WINED3DRTYPE_SURFACE:
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{
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ActivateContext(This, NULL, CTXUSAGE_RESOURCELOAD);
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for (i = 0; i < This->numContexts; ++i)
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{
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struct wined3d_context *context = This->contexts[i];
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@ -596,27 +601,27 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
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if (context->current_rt == (IWineD3DSurface *)resource) context->current_rt = NULL;
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ENTER_GL();
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
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{
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BOOL destroyed = FALSE;
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UINT j;
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for (j = 0; !destroyed && j < GL_LIMITS(buffers); ++j)
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if (entry->depth_stencil == (IWineD3DSurface *)resource)
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{
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list_remove(&entry->entry);
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list_add_head(&context->fbo_destroy_list, &entry->entry);
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continue;
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}
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for (j = 0; j < GL_LIMITS(buffers); ++j)
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{
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if (entry->render_targets[j] == (IWineD3DSurface *)resource)
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{
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context_destroy_fbo_entry(context, entry);
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destroyed = TRUE;
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list_remove(&entry->entry);
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list_add_head(&context->fbo_destroy_list, &entry->entry);
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break;
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}
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}
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if (!destroyed && entry->depth_stencil == (IWineD3DSurface *)resource)
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context_destroy_fbo_entry(context, entry);
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}
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LEAVE_GL();
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}
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break;
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@ -653,6 +658,12 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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event_query->context = NULL;
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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context_destroy_fbo_entry(context, entry);
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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@ -1292,6 +1303,7 @@ struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceI
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TRACE("Successfully created new context %p\n", ret);
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list_init(&ret->fbo_list);
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list_init(&ret->fbo_destroy_list);
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/* Set up the context defaults */
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if (!context_set_current(ret))
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@ -1076,6 +1076,7 @@ struct wined3d_context
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/* FBOs */
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UINT fbo_entry_count;
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struct list fbo_list;
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struct list fbo_destroy_list;
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struct fbo_entry *current_fbo;
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GLuint src_fbo;
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GLuint dst_fbo;
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