wined3d: Improve shader_sm4_read_opcode() to handle some simple opcodes.
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@ -40,6 +40,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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#define WINED3D_SM4_SWIZZLE_SHIFT 4
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#define WINED3D_SM4_SWIZZLE_SHIFT 4
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#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
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#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
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enum wined3d_sm4_opcode
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{
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WINED3D_SM4_OP_ADD = 0x00,
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_MOV = 0x36,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_SINCOS = 0x4d,
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};
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enum wined3d_sm4_register_type
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enum wined3d_sm4_register_type
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{
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{
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WINED3D_SM4_RT_TEMP = 0x0,
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WINED3D_SM4_RT_TEMP = 0x0,
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@ -59,6 +69,24 @@ struct wined3d_sm4_data
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const DWORD *end;
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const DWORD *end;
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};
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};
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struct wined3d_sm4_opcode_info
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{
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enum wined3d_sm4_opcode opcode;
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enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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UINT dst_count;
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UINT src_count;
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};
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static const struct wined3d_sm4_opcode_info opcode_table[] =
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{
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{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
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{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
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};
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static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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{
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{
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/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
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/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
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@ -68,6 +96,18 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
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/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
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};
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};
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static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
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{
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unsigned int i;
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for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
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{
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if (opcode == opcode_table[i].opcode) return &opcode_table[i];
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}
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return NULL;
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}
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static void *shader_sm4_init(const DWORD *byte_code)
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static void *shader_sm4_init(const DWORD *byte_code)
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{
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{
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struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
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struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
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@ -99,18 +139,26 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, DWORD *shader_
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static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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UINT *param_size, DWORD shader_version)
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UINT *param_size, DWORD shader_version)
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{
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{
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const struct wined3d_sm4_opcode_info *opcode_info;
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DWORD token = *(*ptr)++;
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DWORD token = *(*ptr)++;
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DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
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DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
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FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
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*param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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opcode_info = get_opcode_info(opcode);
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if (!opcode_info)
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{
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FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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return;
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}
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ins->handler_idx = opcode_info->handler_idx;
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ins->flags = 0;
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ins->flags = 0;
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ins->coissue = 0;
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ins->coissue = 0;
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ins->predicate = 0;
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ins->predicate = 0;
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ins->dst_count = 0;
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ins->dst_count = opcode_info->dst_count;
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ins->src_count = 0;
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ins->src_count = opcode_info->src_count;
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*param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
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}
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}
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static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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