d2d1: Implement d2d_solid_color_brush_SetColor().
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@ -243,7 +243,11 @@ static void STDMETHODCALLTYPE d2d_solid_color_brush_GetTransform(ID2D1SolidColor
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static void STDMETHODCALLTYPE d2d_solid_color_brush_SetColor(ID2D1SolidColorBrush *iface, const D2D1_COLOR_F *color)
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{
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FIXME("iface %p, color %p stub!\n", iface, color);
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struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
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TRACE("iface %p, color %p.\n", iface, color);
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brush->u.solid.color = *color;
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}
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static D2D1_COLOR_F * STDMETHODCALLTYPE d2d_solid_color_brush_GetColor(ID2D1SolidColorBrush *iface, D2D1_COLOR_F *color)
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