wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
This commit is contained in:
parent
a51b03f16e
commit
94c9b0b4fc
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@ -1513,13 +1513,13 @@ static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *d
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}
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static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
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WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
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{
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struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
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IWineDXGIDevice *wine_device;
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HRESULT hr;
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TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
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TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
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hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
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(void **)&wine_device);
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@ -1529,7 +1529,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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return E_FAIL;
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}
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hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain);
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hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
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IWineDXGIDevice_Release(wine_device);
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if (FAILED(hr))
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{
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@ -561,30 +561,30 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
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D3DPRESENT_PARAMETERS *pPresentationParameters)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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WINED3DPRESENT_PARAMETERS localParameters;
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struct wined3d_swapchain_desc swapchain_desc;
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HRESULT hr;
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TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
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wined3d_mutex_lock();
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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localParameters.AutoRestoreDisplayMode = TRUE;
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swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
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swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
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swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
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swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
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swapchain_desc.multisample_quality = 0; /* d3d9 only */
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swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
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swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
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swapchain_desc.windowed = pPresentationParameters->Windowed;
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swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
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swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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swapchain_desc.flags = pPresentationParameters->Flags;
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swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
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swapchain_desc.swap_interval = pPresentationParameters->FullScreen_PresentationInterval;
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swapchain_desc.auto_restore_display_mode = TRUE;
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hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
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hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
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if (SUCCEEDED(hr))
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{
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hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
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@ -2946,29 +2946,29 @@ static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *d
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}
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static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
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WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
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{
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IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
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D3DPRESENT_PARAMETERS local_parameters;
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IDirect3DSwapChain8 *d3d_swapchain;
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HRESULT hr;
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TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
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TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
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/* Copy the presentation parameters */
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local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
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local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
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local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
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local_parameters.BackBufferCount = present_parameters->BackBufferCount;
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local_parameters.MultiSampleType = present_parameters->MultiSampleType;
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local_parameters.SwapEffect = present_parameters->SwapEffect;
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local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
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local_parameters.Windowed = present_parameters->Windowed;
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local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
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local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
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local_parameters.Flags = present_parameters->Flags;
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local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
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local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
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local_parameters.BackBufferWidth = desc->backbuffer_width;
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local_parameters.BackBufferHeight = desc->backbuffer_height;
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local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
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local_parameters.BackBufferCount = desc->backbuffer_count;
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local_parameters.MultiSampleType = desc->multisample_type;
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local_parameters.SwapEffect = desc->swap_effect;
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local_parameters.hDeviceWindow = desc->device_window;
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local_parameters.Windowed = desc->windowed;
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local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
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local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
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local_parameters.Flags = desc->flags;
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local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
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local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
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&local_parameters, &d3d_swapchain);
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@ -2984,19 +2984,19 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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IDirect3DSwapChain8_Release(d3d_swapchain);
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/* Copy back the presentation parameters */
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present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
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present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
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present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
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present_parameters->BackBufferCount = local_parameters.BackBufferCount;
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present_parameters->MultiSampleType = local_parameters.MultiSampleType;
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present_parameters->SwapEffect = local_parameters.SwapEffect;
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present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
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present_parameters->Windowed = local_parameters.Windowed;
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present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
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present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
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present_parameters->Flags = local_parameters.Flags;
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present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
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present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
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desc->backbuffer_width = local_parameters.BackBufferWidth;
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desc->backbuffer_height = local_parameters.BackBufferHeight;
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desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
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desc->backbuffer_count = local_parameters.BackBufferCount;
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desc->multisample_type = local_parameters.MultiSampleType;
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desc->swap_effect = local_parameters.SwapEffect;
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desc->device_window = local_parameters.hDeviceWindow;
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desc->windowed = local_parameters.Windowed;
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desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
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desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
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desc->flags = local_parameters.Flags;
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desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
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desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
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return hr;
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}
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@ -3032,7 +3032,7 @@ static void setup_fpu(void)
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HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
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{
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WINED3DPRESENT_PARAMETERS wined3d_parameters;
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struct wined3d_swapchain_desc swapchain_desc;
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HRESULT hr;
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device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
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@ -3085,23 +3085,23 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct
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if (flags & D3DCREATE_MULTITHREADED)
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wined3d_device_set_multithreaded(device->wined3d_device);
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wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
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wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
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wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
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wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
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wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
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wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
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wined3d_parameters.SwapEffect = parameters->SwapEffect;
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wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
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wined3d_parameters.Windowed = parameters->Windowed;
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wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
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wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
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wined3d_parameters.Flags = parameters->Flags;
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wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
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wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
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wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
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swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
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swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
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swapchain_desc.backbuffer_count = parameters->BackBufferCount;
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swapchain_desc.multisample_type = parameters->MultiSampleType;
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swapchain_desc.multisample_quality = 0; /* d3d9 only */
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swapchain_desc.swap_effect = parameters->SwapEffect;
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swapchain_desc.device_window = parameters->hDeviceWindow;
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swapchain_desc.windowed = parameters->Windowed;
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swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
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swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
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swapchain_desc.flags = parameters->Flags;
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swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
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swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
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swapchain_desc.auto_restore_display_mode = TRUE;
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hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
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hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
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if (FAILED(hr))
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{
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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@ -3120,19 +3120,19 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct
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goto err;
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}
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parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
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parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
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parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
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parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
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parameters->SwapEffect = wined3d_parameters.SwapEffect;
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parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
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parameters->Windowed = wined3d_parameters.Windowed;
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parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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parameters->Flags = wined3d_parameters.Flags;
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parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
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parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
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parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
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parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
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parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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parameters->MultiSampleType = swapchain_desc.multisample_type;
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parameters->SwapEffect = swapchain_desc.swap_effect;
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parameters->hDeviceWindow = swapchain_desc.device_window;
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parameters->Windowed = swapchain_desc.windowed;
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parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
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parameters->Flags = swapchain_desc.flags;
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parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
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parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
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device->declArraySize = 16;
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device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
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@ -151,47 +151,47 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
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HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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WINED3DPRESENT_PARAMETERS wined3d_parameters;
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struct wined3d_swapchain_desc desc;
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HRESULT hr;
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swapchain->ref = 1;
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swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
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wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
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wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
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wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
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wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
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wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
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wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
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wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
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wined3d_parameters.Windowed = present_parameters->Windowed;
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wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
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wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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wined3d_parameters.Flags = present_parameters->Flags;
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wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
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wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
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wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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desc.multisample_type = present_parameters->MultiSampleType;
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desc.multisample_quality = 0; /* d3d9 only */
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desc.swap_effect = present_parameters->SwapEffect;
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desc.device_window = present_parameters->hDeviceWindow;
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desc.windowed = present_parameters->Windowed;
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desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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desc.flags = present_parameters->Flags;
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desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
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hr = wined3d_swapchain_create(device->wined3d_device, &desc,
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SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
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&swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
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present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
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present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
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present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
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present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
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present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
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present_parameters->Windowed = wined3d_parameters.Windowed;
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present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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present_parameters->Flags = wined3d_parameters.Flags;
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present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
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present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -549,7 +549,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevi
|
|||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
||||
WINED3DPRESENT_PARAMETERS localParameters;
|
||||
struct wined3d_swapchain_desc swapchain_desc;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
|
||||
|
@ -564,23 +564,23 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevi
|
|||
*/
|
||||
wined3d_mutex_lock();
|
||||
|
||||
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
||||
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
||||
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
||||
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
||||
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
||||
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
|
||||
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
|
||||
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
||||
localParameters.Windowed = pPresentationParameters->Windowed;
|
||||
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
||||
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
||||
localParameters.Flags = pPresentationParameters->Flags;
|
||||
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
||||
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
|
||||
localParameters.AutoRestoreDisplayMode = TRUE;
|
||||
swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
|
||||
swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
|
||||
swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
||||
swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
|
||||
swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
|
||||
swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
|
||||
swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
|
||||
swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
|
||||
swapchain_desc.windowed = pPresentationParameters->Windowed;
|
||||
swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
|
||||
swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
||||
swapchain_desc.flags = pPresentationParameters->Flags;
|
||||
swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
|
||||
swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
|
||||
swapchain_desc.auto_restore_display_mode = TRUE;
|
||||
|
||||
hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
|
||||
hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
|
||||
if (FAILED(hr))
|
||||
This->notreset = TRUE;
|
||||
else
|
||||
|
@ -3243,30 +3243,30 @@ static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *d
|
|||
}
|
||||
|
||||
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
|
||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
|
||||
{
|
||||
struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
|
||||
D3DPRESENT_PARAMETERS local_parameters;
|
||||
IDirect3DSwapChain9 *d3d_swapchain;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
|
||||
TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
|
||||
|
||||
/* Copy the presentation parameters */
|
||||
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
||||
local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
||||
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
|
||||
local_parameters.BackBufferCount = present_parameters->BackBufferCount;
|
||||
local_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
||||
local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
|
||||
local_parameters.SwapEffect = present_parameters->SwapEffect;
|
||||
local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
||||
local_parameters.Windowed = present_parameters->Windowed;
|
||||
local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
||||
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
|
||||
local_parameters.Flags = present_parameters->Flags;
|
||||
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
||||
local_parameters.PresentationInterval = present_parameters->PresentationInterval;
|
||||
local_parameters.BackBufferWidth = desc->backbuffer_width;
|
||||
local_parameters.BackBufferHeight = desc->backbuffer_height;
|
||||
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
|
||||
local_parameters.BackBufferCount = desc->backbuffer_count;
|
||||
local_parameters.MultiSampleType = desc->multisample_type;
|
||||
local_parameters.MultiSampleQuality = desc->multisample_quality;
|
||||
local_parameters.SwapEffect = desc->swap_effect;
|
||||
local_parameters.hDeviceWindow = desc->device_window;
|
||||
local_parameters.Windowed = desc->windowed;
|
||||
local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
|
||||
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
|
||||
local_parameters.Flags = desc->flags;
|
||||
local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
|
||||
local_parameters.PresentationInterval = desc->swap_interval;
|
||||
|
||||
hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
|
||||
&local_parameters, &d3d_swapchain);
|
||||
|
@ -3282,20 +3282,20 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
|
|||
IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
|
||||
|
||||
/* Copy back the presentation parameters */
|
||||
present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
|
||||
present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
|
||||
present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
||||
present_parameters->BackBufferCount = local_parameters.BackBufferCount;
|
||||
present_parameters->MultiSampleType = local_parameters.MultiSampleType;
|
||||
present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
|
||||
present_parameters->SwapEffect = local_parameters.SwapEffect;
|
||||
present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
|
||||
present_parameters->Windowed = local_parameters.Windowed;
|
||||
present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
|
||||
present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
||||
present_parameters->Flags = local_parameters.Flags;
|
||||
present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
|
||||
present_parameters->PresentationInterval = local_parameters.PresentationInterval;
|
||||
desc->backbuffer_width = local_parameters.BackBufferWidth;
|
||||
desc->backbuffer_height = local_parameters.BackBufferHeight;
|
||||
desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
||||
desc->backbuffer_count = local_parameters.BackBufferCount;
|
||||
desc->multisample_type = local_parameters.MultiSampleType;
|
||||
desc->multisample_quality = local_parameters.MultiSampleQuality;
|
||||
desc->swap_effect = local_parameters.SwapEffect;
|
||||
desc->device_window = local_parameters.hDeviceWindow;
|
||||
desc->windowed = local_parameters.Windowed;
|
||||
desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
|
||||
desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
||||
desc->flags = local_parameters.Flags;
|
||||
desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
|
||||
desc->swap_interval = local_parameters.PresentationInterval;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -3328,10 +3328,11 @@ static void setup_fpu(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
|
||||
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
|
||||
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
|
||||
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
||||
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
|
||||
{
|
||||
WINED3DPRESENT_PARAMETERS *wined3d_parameters;
|
||||
struct wined3d_swapchain_desc *swapchain_desc;
|
||||
UINT i, count = 1;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -3388,8 +3389,8 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct
|
|||
}
|
||||
}
|
||||
|
||||
wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
|
||||
if (!wined3d_parameters)
|
||||
swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
|
||||
if (!swapchain_desc)
|
||||
{
|
||||
ERR("Failed to allocate wined3d parameters.\n");
|
||||
wined3d_device_decref(device->wined3d_device);
|
||||
|
@ -3399,30 +3400,30 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct
|
|||
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
|
||||
wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
|
||||
wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
|
||||
wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
|
||||
wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
|
||||
wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
|
||||
wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
|
||||
wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
|
||||
wined3d_parameters[i].Windowed = parameters[i].Windowed;
|
||||
wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
|
||||
wined3d_parameters[i].AutoDepthStencilFormat =
|
||||
swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
|
||||
swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
|
||||
swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
|
||||
swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
|
||||
swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
|
||||
swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
|
||||
swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
|
||||
swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
|
||||
swapchain_desc[i].windowed = parameters[i].Windowed;
|
||||
swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
|
||||
swapchain_desc[i].auto_depth_stencil_format =
|
||||
wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
|
||||
wined3d_parameters[i].Flags = parameters[i].Flags;
|
||||
wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
|
||||
wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
|
||||
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
|
||||
swapchain_desc[i].flags = parameters[i].Flags;
|
||||
swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
|
||||
swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
|
||||
swapchain_desc[i].auto_restore_display_mode = TRUE;
|
||||
}
|
||||
|
||||
hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
|
||||
hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize 3D, hr %#x.\n", hr);
|
||||
wined3d_device_release_focus_window(device->wined3d_device);
|
||||
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
|
||||
HeapFree(GetProcessHeap(), 0, swapchain_desc);
|
||||
wined3d_device_decref(device->wined3d_device);
|
||||
wined3d_mutex_unlock();
|
||||
return hr;
|
||||
|
@ -3432,23 +3433,23 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct
|
|||
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
|
||||
parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
|
||||
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
|
||||
parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
|
||||
parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
|
||||
parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
|
||||
parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
|
||||
parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
|
||||
parameters[i].Windowed = wined3d_parameters[i].Windowed;
|
||||
parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
|
||||
parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
|
||||
parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
|
||||
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
|
||||
parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
|
||||
parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
|
||||
parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
|
||||
parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
|
||||
parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
|
||||
parameters[i].Windowed = swapchain_desc[i].windowed;
|
||||
parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
|
||||
parameters[i].AutoDepthStencilFormat =
|
||||
d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
|
||||
parameters[i].Flags = wined3d_parameters[i].Flags;
|
||||
parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
|
||||
parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
|
||||
d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
|
||||
parameters[i].Flags = swapchain_desc[i].flags;
|
||||
parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
|
||||
parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
|
||||
HeapFree(GetProcessHeap(), 0, swapchain_desc);
|
||||
|
||||
/* Initialize the converted declaration array. This creates a valid pointer
|
||||
* and when adding decls HeapReAlloc() can be used without further checking. */
|
||||
|
|
|
@ -181,31 +181,33 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *ifa
|
|||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
|
||||
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(IDirect3DSwapChain9 *iface,
|
||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
{
|
||||
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
|
||||
WINED3DPRESENT_PARAMETERS winePresentParameters;
|
||||
struct wined3d_swapchain_desc desc;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_swapchain_get_present_parameters(This->wined3d_swapchain, &winePresentParameters);
|
||||
hr = wined3d_swapchain_get_desc(This->wined3d_swapchain, &desc);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
|
||||
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
|
||||
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
|
||||
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
|
||||
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
|
||||
pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
|
||||
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
|
||||
pPresentationParameters->Windowed = winePresentParameters.Windowed;
|
||||
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
|
||||
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
|
||||
pPresentationParameters->Flags = winePresentParameters.Flags;
|
||||
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
|
||||
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
|
||||
pPresentationParameters->BackBufferWidth = desc.backbuffer_width;
|
||||
pPresentationParameters->BackBufferHeight = desc.backbuffer_height;
|
||||
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
|
||||
pPresentationParameters->BackBufferCount = desc.backbuffer_count;
|
||||
pPresentationParameters->MultiSampleType = desc.multisample_type;
|
||||
pPresentationParameters->MultiSampleQuality = desc.multisample_quality;
|
||||
pPresentationParameters->SwapEffect = desc.swap_effect;
|
||||
pPresentationParameters->hDeviceWindow = desc.device_window;
|
||||
pPresentationParameters->Windowed = desc.windowed;
|
||||
pPresentationParameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
|
||||
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
|
||||
pPresentationParameters->Flags = desc.flags;
|
||||
pPresentationParameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
|
||||
pPresentationParameters->PresentationInterval = desc.swap_interval;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -238,48 +240,48 @@ static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
|
|||
HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
|
||||
D3DPRESENT_PARAMETERS *present_parameters)
|
||||
{
|
||||
WINED3DPRESENT_PARAMETERS wined3d_parameters;
|
||||
struct wined3d_swapchain_desc desc;
|
||||
HRESULT hr;
|
||||
|
||||
swapchain->ref = 1;
|
||||
swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
|
||||
|
||||
wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
||||
wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
||||
wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
|
||||
wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
|
||||
wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
||||
wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
|
||||
wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
|
||||
wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
||||
wined3d_parameters.Windowed = present_parameters->Windowed;
|
||||
wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
||||
wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
|
||||
wined3d_parameters.Flags = present_parameters->Flags;
|
||||
wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
||||
wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
|
||||
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
|
||||
desc.backbuffer_width = present_parameters->BackBufferWidth;
|
||||
desc.backbuffer_height = present_parameters->BackBufferHeight;
|
||||
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
|
||||
desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
|
||||
desc.multisample_type = present_parameters->MultiSampleType;
|
||||
desc.multisample_quality = present_parameters->MultiSampleQuality;
|
||||
desc.swap_effect = present_parameters->SwapEffect;
|
||||
desc.device_window = present_parameters->hDeviceWindow;
|
||||
desc.windowed = present_parameters->Windowed;
|
||||
desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
|
||||
desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
|
||||
desc.flags = present_parameters->Flags;
|
||||
desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
|
||||
desc.swap_interval = present_parameters->PresentationInterval;
|
||||
desc.auto_restore_display_mode = TRUE;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
|
||||
hr = wined3d_swapchain_create(device->wined3d_device, &desc,
|
||||
SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
|
||||
&swapchain->wined3d_swapchain);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
|
||||
present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
|
||||
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
|
||||
present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
|
||||
present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
|
||||
present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
|
||||
present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
|
||||
present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
|
||||
present_parameters->Windowed = wined3d_parameters.Windowed;
|
||||
present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
|
||||
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
|
||||
present_parameters->Flags = wined3d_parameters.Flags;
|
||||
present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
|
||||
present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
|
||||
present_parameters->BackBufferWidth = desc.backbuffer_width;
|
||||
present_parameters->BackBufferHeight = desc.backbuffer_height;
|
||||
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
|
||||
present_parameters->BackBufferCount = desc.backbuffer_count;
|
||||
present_parameters->MultiSampleType = desc.multisample_type;
|
||||
present_parameters->MultiSampleQuality = desc.multisample_quality;
|
||||
present_parameters->SwapEffect = desc.swap_effect;
|
||||
present_parameters->hDeviceWindow = desc.device_window;
|
||||
present_parameters->Windowed = desc.windowed;
|
||||
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
|
||||
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
|
||||
present_parameters->Flags = desc.flags;
|
||||
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
|
||||
present_parameters->PresentationInterval = desc.swap_interval;
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -617,9 +617,9 @@ static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
|
|||
}
|
||||
|
||||
static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
|
||||
WINED3DPRESENT_PARAMETERS *presentation_parameters)
|
||||
struct wined3d_swapchain_desc *swapchain_desc)
|
||||
{
|
||||
HWND window = presentation_parameters->hDeviceWindow;
|
||||
HWND window = swapchain_desc->device_window;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("ddraw %p.\n", ddraw);
|
||||
|
@ -638,7 +638,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
|
|||
ShowWindow(window, SW_HIDE); /* Just to be sure */
|
||||
WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
|
||||
|
||||
presentation_parameters->hDeviceWindow = window;
|
||||
swapchain_desc->device_window = window;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -649,7 +649,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
|
|||
/* Set this NOW, otherwise creating the depth stencil surface will cause a
|
||||
* recursive loop until ram or emulated video memory is full. */
|
||||
ddraw->d3d_initialized = TRUE;
|
||||
hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
|
||||
hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ddraw->d3d_initialized = FALSE;
|
||||
|
@ -673,7 +673,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
|
|||
|
||||
static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
|
||||
{
|
||||
WINED3DPRESENT_PARAMETERS presentation_parameters;
|
||||
struct wined3d_swapchain_desc swapchain_desc;
|
||||
struct wined3d_display_mode mode;
|
||||
HRESULT hr = WINED3D_OK;
|
||||
|
||||
|
@ -688,18 +688,18 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL
|
|||
return hr;
|
||||
}
|
||||
|
||||
memset(&presentation_parameters, 0, sizeof(presentation_parameters));
|
||||
presentation_parameters.BackBufferWidth = mode.width;
|
||||
presentation_parameters.BackBufferHeight = mode.height;
|
||||
presentation_parameters.BackBufferFormat = mode.format_id;
|
||||
presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
|
||||
presentation_parameters.hDeviceWindow = window;
|
||||
presentation_parameters.Windowed = windowed;
|
||||
memset(&swapchain_desc, 0, sizeof(swapchain_desc));
|
||||
swapchain_desc.backbuffer_width = mode.width;
|
||||
swapchain_desc.backbuffer_height = mode.height;
|
||||
swapchain_desc.backbuffer_format = mode.format_id;
|
||||
swapchain_desc.swap_effect = WINED3DSWAPEFFECT_COPY;
|
||||
swapchain_desc.device_window = window;
|
||||
swapchain_desc.windowed = windowed;
|
||||
|
||||
if (DefaultSurfaceType == SURFACE_OPENGL)
|
||||
hr = ddraw_attach_d3d_device(ddraw, &presentation_parameters);
|
||||
hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
|
||||
else
|
||||
hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
|
||||
hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -2919,21 +2919,21 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
|
|||
|
||||
if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
|
||||
{
|
||||
WINED3DPRESENT_PARAMETERS presentation_parameters;
|
||||
struct wined3d_swapchain_desc swapchain_desc;
|
||||
|
||||
hr = wined3d_swapchain_get_present_parameters(ddraw->wined3d_swapchain, &presentation_parameters);
|
||||
hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ERR("Failed to get present parameters.\n");
|
||||
return hr;
|
||||
}
|
||||
|
||||
presentation_parameters.BackBufferWidth = mode.width;
|
||||
presentation_parameters.BackBufferHeight = mode.height;
|
||||
presentation_parameters.BackBufferFormat = mode.format_id;
|
||||
swapchain_desc.backbuffer_width = mode.width;
|
||||
swapchain_desc.backbuffer_height = mode.height;
|
||||
swapchain_desc.backbuffer_format = mode.format_id;
|
||||
|
||||
hr = wined3d_device_reset(ddraw->wined3d_device,
|
||||
&presentation_parameters, ddraw_reset_enum_callback);
|
||||
&swapchain_desc, ddraw_reset_enum_callback);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ERR("Failed to reset device.\n");
|
||||
|
@ -5433,12 +5433,12 @@ static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *d
|
|||
}
|
||||
|
||||
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
|
||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
|
||||
{
|
||||
struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
|
||||
TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
|
||||
|
||||
if (ddraw->wined3d_swapchain)
|
||||
{
|
||||
|
@ -5446,7 +5446,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
|
|||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
|
||||
hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
|
||||
DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
|
||||
if (FAILED(hr))
|
||||
WARN("Failed to create swapchain, hr %#x.\n", hr);
|
||||
|
|
|
@ -290,14 +290,14 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_create_surface(IWineDXGIDevice *ifa
|
|||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE dxgi_device_create_swapchain(IWineDXGIDevice *iface,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **wined3d_swapchain)
|
||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **wined3d_swapchain)
|
||||
{
|
||||
struct dxgi_device *This = impl_from_IWineDXGIDevice(iface);
|
||||
struct dxgi_swapchain *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, present_parameters %p, wined3d_swapchain %p.\n",
|
||||
iface, present_parameters, wined3d_swapchain);
|
||||
TRACE("iface %p, desc %p, wined3d_swapchain %p.\n",
|
||||
iface, desc, wined3d_swapchain);
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
|
@ -306,7 +306,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_create_swapchain(IWineDXGIDevice *i
|
|||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
hr = dxgi_swapchain_init(object, This, present_parameters);
|
||||
hr = dxgi_swapchain_init(object, This, desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
||||
|
|
|
@ -130,7 +130,7 @@ struct dxgi_swapchain
|
|||
};
|
||||
|
||||
HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
|
||||
struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN;
|
||||
|
||||
/* IDXGISurface */
|
||||
struct dxgi_surface
|
||||
|
|
|
@ -161,13 +161,11 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_GetWindowAssociation(IWineDXGIFact
|
|||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/* TODO: The DXGI swapchain desc is a bit nicer than WINED3DPRESENT_PARAMETERS,
|
||||
* change wined3d to use a structure more similar to DXGI. */
|
||||
static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *iface,
|
||||
IUnknown *device, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain)
|
||||
{
|
||||
WINED3DPRESENT_PARAMETERS present_parameters;
|
||||
struct wined3d_swapchain *wined3d_swapchain;
|
||||
struct wined3d_swapchain_desc wined3d_desc;
|
||||
struct wined3d_device *wined3d_device;
|
||||
IWineDXGIDevice *dxgi_device;
|
||||
UINT count;
|
||||
|
@ -200,31 +198,30 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *
|
|||
|
||||
FIXME("Ignoring SwapEffect and Flags\n");
|
||||
|
||||
present_parameters.BackBufferWidth = desc->BufferDesc.Width;
|
||||
present_parameters.BackBufferHeight = desc->BufferDesc.Height;
|
||||
present_parameters.BackBufferFormat = wined3dformat_from_dxgi_format(desc->BufferDesc.Format);
|
||||
present_parameters.BackBufferCount = desc->BufferCount;
|
||||
wined3d_desc.backbuffer_width = desc->BufferDesc.Width;
|
||||
wined3d_desc.backbuffer_height = desc->BufferDesc.Height;
|
||||
wined3d_desc.backbuffer_format = wined3dformat_from_dxgi_format(desc->BufferDesc.Format);
|
||||
wined3d_desc.backbuffer_count = desc->BufferCount;
|
||||
if (desc->SampleDesc.Count > 1)
|
||||
{
|
||||
present_parameters.MultiSampleType = desc->SampleDesc.Count;
|
||||
present_parameters.MultiSampleQuality = desc->SampleDesc.Quality;
|
||||
wined3d_desc.multisample_type = desc->SampleDesc.Count;
|
||||
wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
present_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
|
||||
present_parameters.MultiSampleQuality = 0;
|
||||
wined3d_desc.multisample_type = WINED3DMULTISAMPLE_NONE;
|
||||
wined3d_desc.multisample_quality = 0;
|
||||
}
|
||||
present_parameters.SwapEffect = WINED3DSWAPEFFECT_DISCARD;
|
||||
present_parameters.hDeviceWindow = desc->OutputWindow;
|
||||
present_parameters.Windowed = desc->Windowed;
|
||||
present_parameters.EnableAutoDepthStencil = FALSE;
|
||||
present_parameters.AutoDepthStencilFormat = 0;
|
||||
present_parameters.Flags = 0; /* WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL? */
|
||||
present_parameters.FullScreen_RefreshRateInHz =
|
||||
desc->BufferDesc.RefreshRate.Numerator / desc->BufferDesc.RefreshRate.Denominator;
|
||||
present_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
|
||||
wined3d_desc.swap_effect = WINED3DSWAPEFFECT_DISCARD;
|
||||
wined3d_desc.device_window = desc->OutputWindow;
|
||||
wined3d_desc.windowed = desc->Windowed;
|
||||
wined3d_desc.enable_auto_depth_stencil = FALSE;
|
||||
wined3d_desc.auto_depth_stencil_format = 0;
|
||||
wined3d_desc.flags = 0; /* WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL? */
|
||||
wined3d_desc.refresh_rate = desc->BufferDesc.RefreshRate.Numerator / desc->BufferDesc.RefreshRate.Denominator;
|
||||
wined3d_desc.swap_interval = WINED3DPRESENT_INTERVAL_DEFAULT;
|
||||
|
||||
hr = wined3d_device_init_3d(wined3d_device, &present_parameters);
|
||||
hr = wined3d_device_init_3d(wined3d_device, &wined3d_desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize 3D, returning %#x\n", hr);
|
||||
|
|
|
@ -272,14 +272,14 @@ static const struct wined3d_parent_ops dxgi_swapchain_wined3d_parent_ops =
|
|||
};
|
||||
|
||||
HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters)
|
||||
struct wined3d_swapchain_desc *desc)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
swapchain->IDXGISwapChain_iface.lpVtbl = &dxgi_swapchain_vtbl;
|
||||
swapchain->refcount = 1;
|
||||
|
||||
hr = wined3d_swapchain_create(device->wined3d_device, present_parameters,
|
||||
hr = wined3d_swapchain_create(device->wined3d_device, desc,
|
||||
SURFACE_OPENGL, swapchain, &dxgi_swapchain_wined3d_parent_ops,
|
||||
&swapchain->wined3d_swapchain);
|
||||
if (FAILED(hr))
|
||||
|
|
|
@ -1441,7 +1441,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
|||
goto out;
|
||||
}
|
||||
|
||||
switch (swapchain->presentParms.PresentationInterval)
|
||||
switch (swapchain->desc.swap_interval)
|
||||
{
|
||||
case WINED3DPRESENT_INTERVAL_IMMEDIATE:
|
||||
swap_interval = 0;
|
||||
|
@ -1460,7 +1460,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
|||
swap_interval = 4;
|
||||
break;
|
||||
default:
|
||||
FIXME("Unknown presentation interval %08x\n", swapchain->presentParms.PresentationInterval);
|
||||
FIXME("Unknown swap interval %#x.\n", swapchain->desc.swap_interval);
|
||||
swap_interval = 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1197,7 +1197,7 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
|
|||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters)
|
||||
struct wined3d_swapchain_desc *swapchain_desc)
|
||||
{
|
||||
static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
|
@ -1207,7 +1207,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
|||
DWORD state;
|
||||
unsigned int i;
|
||||
|
||||
TRACE("device %p, present_parameters %p.\n", device, present_parameters);
|
||||
TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
||||
|
||||
if (device->d3d_initialized)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
@ -1250,7 +1250,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
|||
/* Setup the implicit swapchain. This also initializes a context. */
|
||||
TRACE("Creating implicit swapchain\n");
|
||||
hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
||||
present_parameters, &swapchain);
|
||||
swapchain_desc, &swapchain);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create implicit swapchain\n");
|
||||
|
@ -1345,7 +1345,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
|||
|
||||
/* Clear the screen */
|
||||
wined3d_device_clear(device, 0, NULL, WINED3DCLEAR_TARGET
|
||||
| (present_parameters->EnableAutoDepthStencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
|
||||
| (swapchain_desc->enable_auto_depth_stencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
|
||||
&black, 1.0f, 0);
|
||||
|
||||
device->d3d_initialized = TRUE;
|
||||
|
@ -1376,17 +1376,17 @@ err_out:
|
|||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters)
|
||||
struct wined3d_swapchain_desc *swapchain_desc)
|
||||
{
|
||||
struct wined3d_swapchain *swapchain = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device %p, present_parameters %p.\n", device, present_parameters);
|
||||
TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
||||
|
||||
/* Setup the implicit swapchain */
|
||||
TRACE("Creating implicit swapchain\n");
|
||||
hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
||||
present_parameters, &swapchain);
|
||||
swapchain_desc, &swapchain);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create implicit swapchain\n");
|
||||
|
@ -4950,7 +4950,7 @@ HRESULT CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, st
|
|||
|
||||
if (prev)
|
||||
{
|
||||
if (device->swapchains[0]->presentParms.Flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
|| prev->flags & SFLAG_DISCARD)
|
||||
{
|
||||
surface_modify_ds_location(prev, SFLAG_DS_DISCARDED,
|
||||
|
@ -5217,7 +5217,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
|
|||
}
|
||||
|
||||
static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
|
||||
const WINED3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||
const struct wined3d_swapchain_desc *swapchain_desc)
|
||||
{
|
||||
struct wined3d_device *device = surface->resource.device;
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
|
@ -5231,28 +5231,32 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
|
|||
surface->resource.allocatedMemory = NULL;
|
||||
surface->flags &= ~SFLAG_DIBSECTION;
|
||||
}
|
||||
surface->resource.width = pPresentationParameters->BackBufferWidth;
|
||||
surface->resource.height = pPresentationParameters->BackBufferHeight;
|
||||
surface->resource.width = swapchain_desc->backbuffer_width;
|
||||
surface->resource.height = swapchain_desc->backbuffer_height;
|
||||
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE]
|
||||
|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
||||
{
|
||||
surface->pow2Width = pPresentationParameters->BackBufferWidth;
|
||||
surface->pow2Height = pPresentationParameters->BackBufferHeight;
|
||||
} else {
|
||||
surface->pow2Width = swapchain_desc->backbuffer_width;
|
||||
surface->pow2Height = swapchain_desc->backbuffer_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
surface->pow2Width = surface->pow2Height = 1;
|
||||
while (surface->pow2Width < pPresentationParameters->BackBufferWidth) surface->pow2Width <<= 1;
|
||||
while (surface->pow2Height < pPresentationParameters->BackBufferHeight) surface->pow2Height <<= 1;
|
||||
while (surface->pow2Width < swapchain_desc->backbuffer_width)
|
||||
surface->pow2Width <<= 1;
|
||||
while (surface->pow2Height < swapchain_desc->backbuffer_height)
|
||||
surface->pow2Height <<= 1;
|
||||
}
|
||||
|
||||
if (!(surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
|
||||
surface->resource.format = wined3d_get_format(gl_info, pPresentationParameters->BackBufferFormat);
|
||||
surface->resource.multisample_type = pPresentationParameters->MultiSampleType;
|
||||
surface->resource.multisample_quality = pPresentationParameters->MultiSampleQuality;
|
||||
surface->resource.format = wined3d_get_format(gl_info, swapchain_desc->backbuffer_format);
|
||||
surface->resource.multisample_type = swapchain_desc->multisample_type;
|
||||
surface->resource.multisample_quality = swapchain_desc->multisample_quality;
|
||||
|
||||
surface->resource.resource_ops->resource_unload(&surface->resource);
|
||||
|
||||
if (surface->pow2Width != pPresentationParameters->BackBufferWidth
|
||||
|| surface->pow2Height != pPresentationParameters->BackBufferHeight)
|
||||
if (surface->pow2Width != swapchain_desc->backbuffer_width
|
||||
|| surface->pow2Height != swapchain_desc->backbuffer_height)
|
||||
{
|
||||
surface->flags |= SFLAG_NONPOW2;
|
||||
}
|
||||
|
@ -5274,16 +5278,20 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static BOOL is_display_mode_supported(const struct wined3d_device *device, const WINED3DPRESENT_PARAMETERS *pp)
|
||||
static BOOL is_display_mode_supported(const struct wined3d_device *device,
|
||||
const struct wined3d_swapchain_desc *swapchain_desc)
|
||||
{
|
||||
struct wined3d_display_mode m;
|
||||
UINT i, count;
|
||||
HRESULT hr;
|
||||
|
||||
/* All Windowed modes are supported, as is leaving the current mode */
|
||||
if(pp->Windowed) return TRUE;
|
||||
if(!pp->BackBufferWidth) return TRUE;
|
||||
if(!pp->BackBufferHeight) return TRUE;
|
||||
if (swapchain_desc->windowed)
|
||||
return TRUE;
|
||||
if (!swapchain_desc->backbuffer_width)
|
||||
return TRUE;
|
||||
if (!swapchain_desc->backbuffer_height)
|
||||
return TRUE;
|
||||
|
||||
count = wined3d_get_adapter_mode_count(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN);
|
||||
for (i = 0; i < count; ++i)
|
||||
|
@ -5292,7 +5300,7 @@ static BOOL is_display_mode_supported(const struct wined3d_device *device, const
|
|||
hr = wined3d_enum_adapter_modes(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN, i, &m);
|
||||
if (FAILED(hr))
|
||||
ERR("Failed to enumerate adapter mode.\n");
|
||||
if (m.width == pp->BackBufferWidth && m.height == pp->BackBufferHeight)
|
||||
if (m.width == swapchain_desc->backbuffer_width && m.height == swapchain_desc->backbuffer_height)
|
||||
/* Mode found, it is supported. */
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -5418,7 +5426,7 @@ err:
|
|||
|
||||
/* Do not call while under the GL lock. */
|
||||
HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
||||
const WINED3DPRESENT_PARAMETERS *present_parameters,
|
||||
const struct wined3d_swapchain_desc *swapchain_desc,
|
||||
wined3d_device_reset_cb callback)
|
||||
{
|
||||
struct wined3d_resource *resource, *cursor;
|
||||
|
@ -5429,7 +5437,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device %p, present_parameters %p.\n", device, present_parameters);
|
||||
TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
||||
|
||||
wined3d_device_set_index_buffer(device, NULL, WINED3DFMT_UNKNOWN);
|
||||
for (i = 0; i < MAX_STREAMS; ++i)
|
||||
|
@ -5460,12 +5468,12 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
return hr;
|
||||
}
|
||||
|
||||
if (!is_display_mode_supported(device, present_parameters))
|
||||
if (!is_display_mode_supported(device, swapchain_desc))
|
||||
{
|
||||
WARN("Rejecting Reset() call because the requested display mode is not supported\n");
|
||||
WARN("Requested mode: %d, %d.\n",
|
||||
present_parameters->BackBufferWidth,
|
||||
present_parameters->BackBufferHeight);
|
||||
WARN("Rejecting reset() call because the requested display mode is not supported.\n");
|
||||
WARN("Requested mode: %ux%u.\n",
|
||||
swapchain_desc->backbuffer_width,
|
||||
swapchain_desc->backbuffer_height);
|
||||
wined3d_swapchain_decref(swapchain);
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
@ -5478,47 +5486,47 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
* TODO: Figure out what happens to explicit swapchains, or if we have more than one implicit swapchain
|
||||
*/
|
||||
TRACE("New params:\n");
|
||||
TRACE("BackBufferWidth = %d\n", present_parameters->BackBufferWidth);
|
||||
TRACE("BackBufferHeight = %d\n", present_parameters->BackBufferHeight);
|
||||
TRACE("BackBufferFormat = %s\n", debug_d3dformat(present_parameters->BackBufferFormat));
|
||||
TRACE("BackBufferCount = %d\n", present_parameters->BackBufferCount);
|
||||
TRACE("MultiSampleType = %d\n", present_parameters->MultiSampleType);
|
||||
TRACE("MultiSampleQuality = %d\n", present_parameters->MultiSampleQuality);
|
||||
TRACE("SwapEffect = %d\n", present_parameters->SwapEffect);
|
||||
TRACE("hDeviceWindow = %p\n", present_parameters->hDeviceWindow);
|
||||
TRACE("Windowed = %s\n", present_parameters->Windowed ? "true" : "false");
|
||||
TRACE("EnableAutoDepthStencil = %s\n", present_parameters->EnableAutoDepthStencil ? "true" : "false");
|
||||
TRACE("Flags = %08x\n", present_parameters->Flags);
|
||||
TRACE("FullScreen_RefreshRateInHz = %d\n", present_parameters->FullScreen_RefreshRateInHz);
|
||||
TRACE("PresentationInterval = %d\n", present_parameters->PresentationInterval);
|
||||
TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
|
||||
TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
|
||||
TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc->backbuffer_format));
|
||||
TRACE("backbuffer_count %u\n", swapchain_desc->backbuffer_count);
|
||||
TRACE("multisample_type %#x\n", swapchain_desc->multisample_type);
|
||||
TRACE("multisample_quality %u\n", swapchain_desc->multisample_quality);
|
||||
TRACE("swap_effect %#x\n", swapchain_desc->swap_effect);
|
||||
TRACE("device_window %p\n", swapchain_desc->device_window);
|
||||
TRACE("windowed %#x\n", swapchain_desc->windowed);
|
||||
TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc->enable_auto_depth_stencil);
|
||||
TRACE("flags %#x\n", swapchain_desc->flags);
|
||||
TRACE("refresh_rate %u\n", swapchain_desc->refresh_rate);
|
||||
TRACE("swap_interval %u\n", swapchain_desc->swap_interval);
|
||||
|
||||
/* No special treatment of these parameters. Just store them */
|
||||
swapchain->presentParms.SwapEffect = present_parameters->SwapEffect;
|
||||
swapchain->presentParms.Flags = present_parameters->Flags;
|
||||
swapchain->presentParms.PresentationInterval = present_parameters->PresentationInterval;
|
||||
swapchain->presentParms.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
||||
swapchain->desc.swap_effect = swapchain_desc->swap_effect;
|
||||
swapchain->desc.flags = swapchain_desc->flags;
|
||||
swapchain->desc.swap_interval = swapchain_desc->swap_interval;
|
||||
swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
|
||||
|
||||
/* What to do about these? */
|
||||
if (present_parameters->BackBufferCount
|
||||
&& present_parameters->BackBufferCount != swapchain->presentParms.BackBufferCount)
|
||||
if (swapchain_desc->backbuffer_count
|
||||
&& swapchain_desc->backbuffer_count != swapchain->desc.backbuffer_count)
|
||||
FIXME("Cannot change the back buffer count yet.\n");
|
||||
|
||||
if (present_parameters->hDeviceWindow
|
||||
&& present_parameters->hDeviceWindow != swapchain->presentParms.hDeviceWindow)
|
||||
if (swapchain_desc->device_window
|
||||
&& swapchain_desc->device_window != swapchain->desc.device_window)
|
||||
FIXME("Cannot change the device window yet.\n");
|
||||
|
||||
if (present_parameters->EnableAutoDepthStencil && !device->auto_depth_stencil)
|
||||
if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
|
||||
{
|
||||
HRESULT hrc;
|
||||
|
||||
TRACE("Creating the depth stencil buffer\n");
|
||||
|
||||
hrc = device->device_parent->ops->create_depth_stencil(device->device_parent,
|
||||
present_parameters->BackBufferWidth,
|
||||
present_parameters->BackBufferHeight,
|
||||
present_parameters->AutoDepthStencilFormat,
|
||||
present_parameters->MultiSampleType,
|
||||
present_parameters->MultiSampleQuality,
|
||||
swapchain_desc->backbuffer_width,
|
||||
swapchain_desc->backbuffer_height,
|
||||
swapchain_desc->auto_depth_stencil_format,
|
||||
swapchain_desc->multisample_type,
|
||||
swapchain_desc->multisample_quality,
|
||||
FALSE,
|
||||
&device->auto_depth_stencil);
|
||||
if (FAILED(hrc))
|
||||
|
@ -5536,7 +5544,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
}
|
||||
|
||||
/* Reset the depth stencil */
|
||||
if (present_parameters->EnableAutoDepthStencil)
|
||||
if (swapchain_desc->enable_auto_depth_stencil)
|
||||
wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
|
||||
else
|
||||
wined3d_device_set_depth_stencil(device, NULL);
|
||||
|
@ -5545,46 +5553,46 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
wined3d_stateblock_decref(device->updateStateBlock);
|
||||
wined3d_stateblock_decref(device->stateBlock);
|
||||
|
||||
if (present_parameters->Windowed)
|
||||
if (swapchain_desc->windowed)
|
||||
{
|
||||
mode.width = swapchain->orig_width;
|
||||
mode.height = swapchain->orig_height;
|
||||
mode.refresh_rate = 0;
|
||||
mode.format_id = swapchain->presentParms.BackBufferFormat;
|
||||
mode.format_id = swapchain->desc.backbuffer_format;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode.width = present_parameters->BackBufferWidth;
|
||||
mode.height = present_parameters->BackBufferHeight;
|
||||
mode.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
|
||||
mode.format_id = present_parameters->BackBufferFormat;
|
||||
mode.width = swapchain_desc->backbuffer_width;
|
||||
mode.height = swapchain_desc->backbuffer_height;
|
||||
mode.refresh_rate = swapchain_desc->refresh_rate;
|
||||
mode.format_id = swapchain_desc->backbuffer_format;
|
||||
}
|
||||
|
||||
/* Should Width == 800 && Height == 0 set 800x600? */
|
||||
if (present_parameters->BackBufferWidth && present_parameters->BackBufferHeight
|
||||
&& (present_parameters->BackBufferWidth != swapchain->presentParms.BackBufferWidth
|
||||
|| present_parameters->BackBufferHeight != swapchain->presentParms.BackBufferHeight))
|
||||
if (swapchain_desc->backbuffer_width && swapchain_desc->backbuffer_height
|
||||
&& (swapchain_desc->backbuffer_width != swapchain->desc.backbuffer_width
|
||||
|| swapchain_desc->backbuffer_height != swapchain->desc.backbuffer_height))
|
||||
{
|
||||
if (!present_parameters->Windowed)
|
||||
if (!swapchain_desc->windowed)
|
||||
DisplayModeChanged = TRUE;
|
||||
|
||||
swapchain->presentParms.BackBufferWidth = present_parameters->BackBufferWidth;
|
||||
swapchain->presentParms.BackBufferHeight = present_parameters->BackBufferHeight;
|
||||
swapchain->desc.backbuffer_width = swapchain_desc->backbuffer_width;
|
||||
swapchain->desc.backbuffer_height = swapchain_desc->backbuffer_height;
|
||||
update_desc = TRUE;
|
||||
}
|
||||
|
||||
if (present_parameters->BackBufferFormat != WINED3DFMT_UNKNOWN
|
||||
&& present_parameters->BackBufferFormat != swapchain->presentParms.BackBufferFormat)
|
||||
if (swapchain_desc->backbuffer_format != WINED3DFMT_UNKNOWN
|
||||
&& swapchain_desc->backbuffer_format != swapchain->desc.backbuffer_format)
|
||||
{
|
||||
swapchain->presentParms.BackBufferFormat = present_parameters->BackBufferFormat;
|
||||
swapchain->desc.backbuffer_format = swapchain_desc->backbuffer_format;
|
||||
update_desc = TRUE;
|
||||
}
|
||||
|
||||
if (present_parameters->MultiSampleType != swapchain->presentParms.MultiSampleType
|
||||
|| present_parameters->MultiSampleQuality != swapchain->presentParms.MultiSampleQuality)
|
||||
if (swapchain_desc->multisample_type != swapchain->desc.multisample_type
|
||||
|| swapchain_desc->multisample_quality != swapchain->desc.multisample_quality)
|
||||
{
|
||||
swapchain->presentParms.MultiSampleType = present_parameters->MultiSampleType;
|
||||
swapchain->presentParms.MultiSampleQuality = present_parameters->MultiSampleQuality;
|
||||
swapchain->desc.multisample_type = swapchain_desc->multisample_type;
|
||||
swapchain->desc.multisample_quality = swapchain_desc->multisample_quality;
|
||||
update_desc = TRUE;
|
||||
}
|
||||
|
||||
|
@ -5592,16 +5600,16 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
{
|
||||
UINT i;
|
||||
|
||||
hr = updateSurfaceDesc(swapchain->front_buffer, &swapchain->presentParms);
|
||||
hr = updateSurfaceDesc(swapchain->front_buffer, &swapchain->desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
wined3d_swapchain_decref(swapchain);
|
||||
return hr;
|
||||
}
|
||||
|
||||
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
||||
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
||||
{
|
||||
hr = updateSurfaceDesc(swapchain->back_buffers[i], &swapchain->presentParms);
|
||||
hr = updateSurfaceDesc(swapchain->back_buffers[i], &swapchain->desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
wined3d_swapchain_decref(swapchain);
|
||||
|
@ -5610,7 +5618,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
}
|
||||
if (device->auto_depth_stencil)
|
||||
{
|
||||
hr = updateSurfaceDesc(device->auto_depth_stencil, &swapchain->presentParms);
|
||||
hr = updateSurfaceDesc(device->auto_depth_stencil, &swapchain->desc);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
wined3d_swapchain_decref(swapchain);
|
||||
|
@ -5621,18 +5629,18 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
|
||||
delete_opengl_contexts(device, swapchain);
|
||||
|
||||
if (!present_parameters->Windowed != !swapchain->presentParms.Windowed
|
||||
if (!swapchain_desc->windowed != !swapchain->desc.windowed
|
||||
|| DisplayModeChanged)
|
||||
{
|
||||
wined3d_device_set_display_mode(device, 0, &mode);
|
||||
|
||||
if (!present_parameters->Windowed)
|
||||
if (!swapchain_desc->windowed)
|
||||
{
|
||||
if (swapchain->presentParms.Windowed)
|
||||
if (swapchain->desc.windowed)
|
||||
{
|
||||
HWND focus_window = device->create_parms.focus_window;
|
||||
if (!focus_window)
|
||||
focus_window = present_parameters->hDeviceWindow;
|
||||
focus_window = swapchain_desc->device_window;
|
||||
if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
|
||||
{
|
||||
ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
||||
|
@ -5642,26 +5650,27 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
|
||||
/* switch from windowed to fs */
|
||||
wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
||||
present_parameters->BackBufferWidth,
|
||||
present_parameters->BackBufferHeight);
|
||||
swapchain_desc->backbuffer_width,
|
||||
swapchain_desc->backbuffer_height);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Fullscreen -> fullscreen mode change */
|
||||
MoveWindow(swapchain->device_window, 0, 0,
|
||||
present_parameters->BackBufferWidth, present_parameters->BackBufferHeight,
|
||||
swapchain_desc->backbuffer_width,
|
||||
swapchain_desc->backbuffer_height,
|
||||
TRUE);
|
||||
}
|
||||
}
|
||||
else if (!swapchain->presentParms.Windowed)
|
||||
else if (!swapchain->desc.windowed)
|
||||
{
|
||||
/* Fullscreen -> windowed switch */
|
||||
wined3d_device_restore_fullscreen_window(device, swapchain->device_window);
|
||||
wined3d_device_release_focus_window(device);
|
||||
}
|
||||
swapchain->presentParms.Windowed = present_parameters->Windowed;
|
||||
swapchain->desc.windowed = swapchain_desc->windowed;
|
||||
}
|
||||
else if (!present_parameters->Windowed)
|
||||
else if (!swapchain_desc->windowed)
|
||||
{
|
||||
DWORD style = device->style;
|
||||
DWORD exStyle = device->exStyle;
|
||||
|
@ -5672,8 +5681,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
device->style = 0;
|
||||
device->exStyle = 0;
|
||||
wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
||||
present_parameters->BackBufferWidth,
|
||||
present_parameters->BackBufferHeight);
|
||||
swapchain_desc->backbuffer_width,
|
||||
swapchain_desc->backbuffer_height);
|
||||
device->style = style;
|
||||
device->exStyle = exStyle;
|
||||
}
|
||||
|
@ -6008,8 +6017,8 @@ void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *w
|
|||
/* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
|
||||
* current context's drawable, which is the size of the back buffer of the swapchain
|
||||
* the active context belongs to. */
|
||||
*width = swapchain->presentParms.BackBufferWidth;
|
||||
*height = swapchain->presentParms.BackBufferHeight;
|
||||
*width = swapchain->desc.backbuffer_width;
|
||||
*height = swapchain->desc.backbuffer_height;
|
||||
}
|
||||
|
||||
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
|
||||
|
|
|
@ -1307,8 +1307,8 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
|
|||
/* Set the default viewport */
|
||||
state->viewport.x = 0;
|
||||
state->viewport.y = 0;
|
||||
state->viewport.width = swapchain->presentParms.BackBufferWidth;
|
||||
state->viewport.height = swapchain->presentParms.BackBufferHeight;
|
||||
state->viewport.width = swapchain->desc.backbuffer_width;
|
||||
state->viewport.height = swapchain->desc.backbuffer_height;
|
||||
state->viewport.min_z = 0.0f;
|
||||
state->viewport.max_z = 1.0f;
|
||||
|
||||
|
|
|
@ -1694,15 +1694,15 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
|
|||
&& dst_surface == dst_swapchain->front_buffer
|
||||
&& src_surface == dst_swapchain->back_buffers[0])
|
||||
{
|
||||
WINED3DSWAPEFFECT swap_effect = dst_swapchain->presentParms.SwapEffect;
|
||||
WINED3DSWAPEFFECT swap_effect = dst_swapchain->desc.swap_effect;
|
||||
|
||||
TRACE("Using present for backbuffer -> frontbuffer blit.\n");
|
||||
|
||||
/* Set the swap effect to COPY, we don't want the backbuffer
|
||||
* to become undefined. */
|
||||
dst_swapchain->presentParms.SwapEffect = WINED3DSWAPEFFECT_COPY;
|
||||
dst_swapchain->desc.swap_effect = WINED3DSWAPEFFECT_COPY;
|
||||
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0);
|
||||
dst_swapchain->presentParms.SwapEffect = swap_effect;
|
||||
dst_swapchain->desc.swap_effect = swap_effect;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
@ -5639,8 +5639,8 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
|
|||
* buffer, so the onscreen depth/stencil buffer is potentially smaller
|
||||
* than the offscreen surface. Don't overwrite the offscreen surface
|
||||
* with undefined data. */
|
||||
w = min(w, context->swapchain->presentParms.BackBufferWidth);
|
||||
h = min(h, context->swapchain->presentParms.BackBufferHeight);
|
||||
w = min(w, context->swapchain->desc.backbuffer_width);
|
||||
h = min(h, context->swapchain->desc.backbuffer_height);
|
||||
|
||||
TRACE("Copying onscreen depth buffer to depth texture.\n");
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
|
|||
|
||||
if (swapchain->back_buffers)
|
||||
{
|
||||
i = swapchain->presentParms.BackBufferCount;
|
||||
i = swapchain->desc.backbuffer_count;
|
||||
|
||||
while (i--)
|
||||
{
|
||||
|
@ -72,7 +72,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
|
|||
* desktop resolution. In case of d3d7 this will be a NOP because ddraw
|
||||
* sets the resolution before starting up Direct3D, thus orig_width and
|
||||
* orig_height will be equal to the modes in the presentation params. */
|
||||
if (!swapchain->presentParms.Windowed && swapchain->presentParms.AutoRestoreDisplayMode)
|
||||
if (!swapchain->desc.windowed && swapchain->desc.auto_restore_display_mode)
|
||||
{
|
||||
mode.width = swapchain->orig_width;
|
||||
mode.height = swapchain->orig_height;
|
||||
|
@ -163,7 +163,7 @@ HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapc
|
|||
SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
|
||||
dst_rect = src_rect;
|
||||
|
||||
if (swapchain->presentParms.Windowed)
|
||||
if (swapchain->desc.windowed)
|
||||
{
|
||||
MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
|
||||
FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
|
||||
|
@ -184,7 +184,7 @@ HRESULT CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *
|
|||
* NULL). We need this because this function is called from
|
||||
* stateblock_init_default_state() to get the default scissorrect
|
||||
* dimensions. */
|
||||
if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount)
|
||||
if (!swapchain->back_buffers || back_buffer_idx >= swapchain->desc.backbuffer_count)
|
||||
{
|
||||
WARN("Invalid back buffer index.\n");
|
||||
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
|
||||
|
@ -243,12 +243,12 @@ struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_
|
|||
return swapchain->device;
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters)
|
||||
HRESULT CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
|
||||
struct wined3d_swapchain_desc *desc)
|
||||
{
|
||||
TRACE("swapchain %p, present_parameters %p.\n", swapchain, present_parameters);
|
||||
TRACE("swapchain %p, desc %p.\n", swapchain, desc);
|
||||
|
||||
*present_parameters = swapchain->presentParms;
|
||||
*desc = swapchain->desc;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
@ -475,7 +475,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
/* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
|
||||
* which is exactly what we want :-)
|
||||
*/
|
||||
if (swapchain->presentParms.Windowed)
|
||||
if (swapchain->desc.windowed)
|
||||
MapWindowPoints(NULL, swapchain->win_handle, (LPPOINT)&destRect, 2);
|
||||
wined3d_surface_blt(swapchain->back_buffers[0], &destRect,
|
||||
&cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
|
||||
|
@ -499,8 +499,8 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
{
|
||||
src_rect = *src_rect_in;
|
||||
if (!render_to_fbo && (src_rect.left || src_rect.top
|
||||
|| src_rect.right != swapchain->presentParms.BackBufferWidth
|
||||
|| src_rect.bottom != swapchain->presentParms.BackBufferHeight))
|
||||
|| src_rect.right != swapchain->desc.backbuffer_width
|
||||
|| src_rect.bottom != swapchain->desc.backbuffer_height))
|
||||
{
|
||||
render_to_fbo = TRUE;
|
||||
}
|
||||
|
@ -509,8 +509,8 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
{
|
||||
src_rect.left = 0;
|
||||
src_rect.top = 0;
|
||||
src_rect.right = swapchain->presentParms.BackBufferWidth;
|
||||
src_rect.bottom = swapchain->presentParms.BackBufferHeight;
|
||||
src_rect.right = swapchain->desc.backbuffer_width;
|
||||
src_rect.bottom = swapchain->desc.backbuffer_height;
|
||||
}
|
||||
|
||||
if (dst_rect_in)
|
||||
|
@ -519,11 +519,9 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
GetClientRect(swapchain->win_handle, &dst_rect);
|
||||
|
||||
if (!render_to_fbo && (dst_rect.left || dst_rect.top
|
||||
|| dst_rect.right != swapchain->presentParms.BackBufferWidth
|
||||
|| dst_rect.bottom != swapchain->presentParms.BackBufferHeight))
|
||||
{
|
||||
|| dst_rect.right != swapchain->desc.backbuffer_width
|
||||
|| dst_rect.bottom != swapchain->desc.backbuffer_height))
|
||||
render_to_fbo = TRUE;
|
||||
}
|
||||
|
||||
/* Rendering to a window of different size, presenting partial rectangles,
|
||||
* or rendering to a different window needs help from FBO_blit or a textured
|
||||
|
@ -548,7 +546,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
*
|
||||
* The DISCARD swap effect is ok as well since any backbuffer content is allowed after
|
||||
* the swap. */
|
||||
if (swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
|
||||
if (swapchain->desc.swap_effect == WINED3DSWAPEFFECT_FLIP)
|
||||
FIXME("Render-to-fbo with WINED3DSWAPEFFECT_FLIP\n");
|
||||
|
||||
swapchain_blit(swapchain, context, &src_rect, &dst_rect);
|
||||
|
@ -590,7 +588,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
* bug shows up much more than it does on Windows, and the players see single pixels
|
||||
* with wrong colors.
|
||||
* (The Max Payne bug has been confirmed on Windows with the debug runtime) */
|
||||
if (FALSE && swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD)
|
||||
if (FALSE && swapchain->desc.swap_effect == WINED3DSWAPEFFECT_DISCARD)
|
||||
{
|
||||
static const struct wined3d_color cyan = {0.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
|
@ -634,13 +632,13 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
|
|||
* If the swapeffect is COPY, the content remains the same. If it is FLIP however,
|
||||
* the texture / sysmem copy needs to be reloaded from the drawable
|
||||
*/
|
||||
if (swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
|
||||
if (swapchain->desc.swap_effect == WINED3DSWAPEFFECT_FLIP)
|
||||
surface_modify_location(swapchain->back_buffers[0], swapchain->back_buffers[0]->draw_binding, TRUE);
|
||||
}
|
||||
|
||||
if (fb->depth_stencil)
|
||||
{
|
||||
if (swapchain->presentParms.Flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
if (swapchain->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
||||
|| fb->depth_stencil->flags & SFLAG_DISCARD)
|
||||
{
|
||||
surface_modify_ds_location(fb->depth_stencil, SFLAG_DS_DISCARDED,
|
||||
|
@ -691,7 +689,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
|
|||
|
||||
/* Front buffer coordinates are screen coordinates. Map them to the
|
||||
* destination window if not fullscreened. */
|
||||
if (swapchain->presentParms.Windowed)
|
||||
if (swapchain->desc.windowed)
|
||||
ClientToScreen(window, &offset);
|
||||
|
||||
TRACE("offset %s.\n", wine_dbgstr_point(&offset));
|
||||
|
@ -792,7 +790,7 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
|
|||
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
||||
return;
|
||||
|
||||
if (!swapchain->presentParms.BackBufferCount)
|
||||
if (!swapchain->desc.backbuffer_count)
|
||||
{
|
||||
TRACE("Single buffered rendering.\n");
|
||||
swapchain->render_to_fbo = FALSE;
|
||||
|
@ -802,16 +800,16 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
|
|||
GetClientRect(swapchain->win_handle, &client_rect);
|
||||
|
||||
TRACE("Backbuffer %ux%u, window %ux%u.\n",
|
||||
swapchain->presentParms.BackBufferWidth,
|
||||
swapchain->presentParms.BackBufferHeight,
|
||||
swapchain->desc.backbuffer_width,
|
||||
swapchain->desc.backbuffer_height,
|
||||
client_rect.right, client_rect.bottom);
|
||||
TRACE("Multisample type %#x, quality %#x.\n",
|
||||
swapchain->presentParms.MultiSampleType,
|
||||
swapchain->presentParms.MultiSampleQuality);
|
||||
swapchain->desc.multisample_type,
|
||||
swapchain->desc.multisample_quality);
|
||||
|
||||
if (!wined3d_settings.always_offscreen && !swapchain->presentParms.MultiSampleType
|
||||
&& swapchain->presentParms.BackBufferWidth == client_rect.right
|
||||
&& swapchain->presentParms.BackBufferHeight == client_rect.bottom)
|
||||
if (!wined3d_settings.always_offscreen && !swapchain->desc.multisample_type
|
||||
&& swapchain->desc.backbuffer_width == client_rect.right
|
||||
&& swapchain->desc.backbuffer_height == client_rect.bottom)
|
||||
{
|
||||
TRACE("Backbuffer dimensions match window dimensions, rendering onscreen.\n");
|
||||
swapchain->render_to_fbo = FALSE;
|
||||
|
@ -824,7 +822,7 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
|
|||
|
||||
/* Do not call while under the GL lock. */
|
||||
static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTYPE surface_type,
|
||||
struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters,
|
||||
struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
const struct wined3d_adapter *adapter = device->adapter;
|
||||
|
@ -836,14 +834,14 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
HRESULT hr;
|
||||
UINT i;
|
||||
|
||||
if (present_parameters->BackBufferCount > WINED3DPRESENT_BACK_BUFFER_MAX)
|
||||
if (desc->backbuffer_count > WINED3DPRESENT_BACK_BUFFER_MAX)
|
||||
{
|
||||
FIXME("The application requested %u back buffers, this is not supported.\n",
|
||||
present_parameters->BackBufferCount);
|
||||
desc->backbuffer_count);
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (present_parameters->BackBufferCount > 1)
|
||||
if (desc->backbuffer_count > 1)
|
||||
{
|
||||
FIXME("The application requested more than one back buffer, this is not properly supported.\n"
|
||||
"Please configure the application to use double buffering (1 back buffer) if possible.\n");
|
||||
|
@ -864,7 +862,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
window = present_parameters->hDeviceWindow ? present_parameters->hDeviceWindow : device->create_parms.focus_window;
|
||||
window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
|
||||
|
||||
swapchain->device = device;
|
||||
swapchain->parent = parent;
|
||||
|
@ -880,37 +878,37 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
format = wined3d_get_format(&adapter->gl_info, mode.format_id);
|
||||
|
||||
GetClientRect(window, &client_rect);
|
||||
if (present_parameters->Windowed
|
||||
&& (!present_parameters->BackBufferWidth || !present_parameters->BackBufferHeight
|
||||
|| present_parameters->BackBufferFormat == WINED3DFMT_UNKNOWN))
|
||||
if (desc->windowed
|
||||
&& (!desc->backbuffer_width || !desc->backbuffer_height
|
||||
|| desc->backbuffer_format == WINED3DFMT_UNKNOWN))
|
||||
{
|
||||
|
||||
if (!present_parameters->BackBufferWidth)
|
||||
if (!desc->backbuffer_width)
|
||||
{
|
||||
present_parameters->BackBufferWidth = client_rect.right;
|
||||
TRACE("Updating width to %u.\n", present_parameters->BackBufferWidth);
|
||||
desc->backbuffer_width = client_rect.right;
|
||||
TRACE("Updating width to %u.\n", desc->backbuffer_width);
|
||||
}
|
||||
|
||||
if (!present_parameters->BackBufferHeight)
|
||||
if (!desc->backbuffer_height)
|
||||
{
|
||||
present_parameters->BackBufferHeight = client_rect.bottom;
|
||||
TRACE("Updating height to %u.\n", present_parameters->BackBufferHeight);
|
||||
desc->backbuffer_height = client_rect.bottom;
|
||||
TRACE("Updating height to %u.\n", desc->backbuffer_height);
|
||||
}
|
||||
|
||||
if (present_parameters->BackBufferFormat == WINED3DFMT_UNKNOWN)
|
||||
if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
|
||||
{
|
||||
present_parameters->BackBufferFormat = swapchain->orig_fmt;
|
||||
desc->backbuffer_format = swapchain->orig_fmt;
|
||||
TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->orig_fmt));
|
||||
}
|
||||
}
|
||||
swapchain->presentParms = *present_parameters;
|
||||
swapchain->desc = *desc;
|
||||
swapchain_update_render_to_fbo(swapchain);
|
||||
|
||||
TRACE("Creating front buffer.\n");
|
||||
hr = device->device_parent->ops->create_rendertarget(device->device_parent, parent,
|
||||
swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
||||
swapchain->presentParms.BackBufferFormat, swapchain->presentParms.MultiSampleType,
|
||||
swapchain->presentParms.MultiSampleQuality, TRUE /* Lockable */,
|
||||
swapchain->desc.backbuffer_width, swapchain->desc.backbuffer_height,
|
||||
swapchain->desc.backbuffer_format, swapchain->desc.multisample_type,
|
||||
swapchain->desc.multisample_quality, TRUE /* Lockable */,
|
||||
&swapchain->front_buffer);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -928,15 +926,15 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
* so we should really check to see if there is a fullscreen swapchain
|
||||
* already. Does a single head count as full screen? */
|
||||
|
||||
if (!present_parameters->Windowed)
|
||||
if (!desc->windowed)
|
||||
{
|
||||
struct wined3d_display_mode mode;
|
||||
|
||||
/* Change the display settings */
|
||||
mode.width = present_parameters->BackBufferWidth;
|
||||
mode.height = present_parameters->BackBufferHeight;
|
||||
mode.format_id = present_parameters->BackBufferFormat;
|
||||
mode.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
|
||||
mode.width = desc->backbuffer_width;
|
||||
mode.height = desc->backbuffer_height;
|
||||
mode.format_id = desc->backbuffer_format;
|
||||
mode.refresh_rate = desc->refresh_rate;
|
||||
|
||||
hr = wined3d_device_set_display_mode(device, 0, &mode);
|
||||
if (FAILED(hr))
|
||||
|
@ -997,18 +995,18 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
}
|
||||
|
||||
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
||||
&& (!present_parameters->EnableAutoDepthStencil
|
||||
|| swapchain->presentParms.AutoDepthStencilFormat != swapchain->ds_format->id))
|
||||
&& (!desc->enable_auto_depth_stencil
|
||||
|| swapchain->desc.auto_depth_stencil_format != swapchain->ds_format->id))
|
||||
{
|
||||
FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
|
||||
}
|
||||
context_release(swapchain->context[0]);
|
||||
}
|
||||
|
||||
if (swapchain->presentParms.BackBufferCount > 0)
|
||||
if (swapchain->desc.backbuffer_count > 0)
|
||||
{
|
||||
swapchain->back_buffers = HeapAlloc(GetProcessHeap(), 0,
|
||||
sizeof(*swapchain->back_buffers) * swapchain->presentParms.BackBufferCount);
|
||||
sizeof(*swapchain->back_buffers) * swapchain->desc.backbuffer_count);
|
||||
if (!swapchain->back_buffers)
|
||||
{
|
||||
ERR("Failed to allocate backbuffer array memory.\n");
|
||||
|
@ -1016,13 +1014,13 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
goto err;
|
||||
}
|
||||
|
||||
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
||||
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
||||
{
|
||||
TRACE("Creating back buffer %u.\n", i);
|
||||
hr = device->device_parent->ops->create_rendertarget(device->device_parent, parent,
|
||||
swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
||||
swapchain->presentParms.BackBufferFormat, swapchain->presentParms.MultiSampleType,
|
||||
swapchain->presentParms.MultiSampleQuality, TRUE /* Lockable */,
|
||||
swapchain->desc.backbuffer_width, swapchain->desc.backbuffer_height,
|
||||
swapchain->desc.backbuffer_format, swapchain->desc.multisample_type,
|
||||
swapchain->desc.multisample_quality, TRUE /* Lockable */,
|
||||
&swapchain->back_buffers[i]);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -1035,15 +1033,15 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
|
|||
}
|
||||
|
||||
/* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
|
||||
if (present_parameters->EnableAutoDepthStencil && surface_type == SURFACE_OPENGL)
|
||||
if (desc->enable_auto_depth_stencil && surface_type == SURFACE_OPENGL)
|
||||
{
|
||||
TRACE("Creating depth/stencil buffer.\n");
|
||||
if (!device->auto_depth_stencil)
|
||||
{
|
||||
hr = device->device_parent->ops->create_depth_stencil(device->device_parent,
|
||||
swapchain->presentParms.BackBufferWidth, swapchain->presentParms.BackBufferHeight,
|
||||
swapchain->presentParms.AutoDepthStencilFormat, swapchain->presentParms.MultiSampleType,
|
||||
swapchain->presentParms.MultiSampleQuality, FALSE /* FIXME: Discard */,
|
||||
swapchain->desc.backbuffer_width, swapchain->desc.backbuffer_height,
|
||||
swapchain->desc.auto_depth_stencil_format, swapchain->desc.multisample_type,
|
||||
swapchain->desc.multisample_quality, FALSE /* FIXME: Discard */,
|
||||
&device->auto_depth_stencil);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
@ -1078,7 +1076,7 @@ err:
|
|||
|
||||
if (swapchain->back_buffers)
|
||||
{
|
||||
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
||||
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
||||
{
|
||||
if (swapchain->back_buffers[i])
|
||||
{
|
||||
|
@ -1111,15 +1109,15 @@ err:
|
|||
|
||||
/* Do not call while under the GL lock. */
|
||||
HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type,
|
||||
struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
struct wined3d_swapchain **swapchain)
|
||||
{
|
||||
struct wined3d_swapchain *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device %p, present_parameters %p, swapchain %p, parent %p, surface_type %#x.\n",
|
||||
device, present_parameters, swapchain, parent, surface_type);
|
||||
TRACE("device %p, desc %p, swapchain %p, parent %p, surface_type %#x.\n",
|
||||
device, desc, swapchain, parent, surface_type);
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (!object)
|
||||
|
@ -1128,7 +1126,7 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
|
|||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
hr = swapchain_init(object, surface_type, device, present_parameters, parent, parent_ops);
|
||||
hr = swapchain_init(object, surface_type, device, desc, parent, parent_ops);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
||||
|
@ -1238,7 +1236,7 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
|
|||
|
||||
surface_update_draw_binding(swapchain->front_buffer);
|
||||
|
||||
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
||||
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
||||
{
|
||||
surface_update_draw_binding(swapchain->back_buffers[i]);
|
||||
}
|
||||
|
|
|
@ -239,7 +239,7 @@
|
|||
@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
|
||||
@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
|
||||
@ cdecl wined3d_swapchain_get_parent(ptr)
|
||||
@ cdecl wined3d_swapchain_get_present_parameters(ptr ptr)
|
||||
@ cdecl wined3d_swapchain_get_desc(ptr ptr)
|
||||
@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
|
||||
@ cdecl wined3d_swapchain_incref(ptr)
|
||||
@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
|
||||
|
|
|
@ -2442,7 +2442,7 @@ struct wined3d_swapchain
|
|||
|
||||
struct wined3d_surface **back_buffers;
|
||||
struct wined3d_surface *front_buffer;
|
||||
WINED3DPRESENT_PARAMETERS presentParms;
|
||||
struct wined3d_swapchain_desc desc;
|
||||
DWORD orig_width, orig_height;
|
||||
enum wined3d_format_id orig_fmt;
|
||||
struct wined3d_gamma_ramp orig_gamma;
|
||||
|
|
|
@ -1638,24 +1638,24 @@ struct wined3d_adapter_identifier
|
|||
SIZE_T video_memory;
|
||||
};
|
||||
|
||||
typedef struct _WINED3DPRESENT_PARAMETERS
|
||||
struct wined3d_swapchain_desc
|
||||
{
|
||||
UINT BackBufferWidth;
|
||||
UINT BackBufferHeight;
|
||||
enum wined3d_format_id BackBufferFormat;
|
||||
UINT BackBufferCount;
|
||||
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
||||
DWORD MultiSampleQuality;
|
||||
WINED3DSWAPEFFECT SwapEffect;
|
||||
HWND hDeviceWindow;
|
||||
BOOL Windowed;
|
||||
BOOL EnableAutoDepthStencil;
|
||||
enum wined3d_format_id AutoDepthStencilFormat;
|
||||
DWORD Flags;
|
||||
UINT FullScreen_RefreshRateInHz;
|
||||
UINT PresentationInterval;
|
||||
BOOL AutoRestoreDisplayMode;
|
||||
} WINED3DPRESENT_PARAMETERS;
|
||||
UINT backbuffer_width;
|
||||
UINT backbuffer_height;
|
||||
enum wined3d_format_id backbuffer_format;
|
||||
UINT backbuffer_count;
|
||||
WINED3DMULTISAMPLE_TYPE multisample_type;
|
||||
DWORD multisample_quality;
|
||||
WINED3DSWAPEFFECT swap_effect;
|
||||
HWND device_window;
|
||||
BOOL windowed;
|
||||
BOOL enable_auto_depth_stencil;
|
||||
enum wined3d_format_id auto_depth_stencil_format;
|
||||
DWORD flags;
|
||||
UINT refresh_rate;
|
||||
UINT swap_interval;
|
||||
BOOL auto_restore_display_mode;
|
||||
};
|
||||
|
||||
struct wined3d_resource_desc
|
||||
{
|
||||
|
@ -2041,7 +2041,7 @@ struct wined3d_device_parent_ops
|
|||
UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
|
||||
struct wined3d_volume **volume);
|
||||
HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain);
|
||||
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
|
||||
};
|
||||
|
||||
typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
|
||||
|
@ -2213,8 +2213,8 @@ HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *devi
|
|||
UINT start_register, int *constants, UINT vector4i_count);
|
||||
HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
|
||||
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
|
||||
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
|
||||
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
|
||||
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
|
||||
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
|
||||
HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
|
||||
WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
|
||||
HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
|
||||
|
@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
|
|||
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
|
||||
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
|
||||
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
|
||||
const WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback);
|
||||
const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
|
||||
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
|
||||
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
|
||||
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
|
||||
|
@ -2395,7 +2395,7 @@ HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *s
|
|||
DWORD flags, struct wined3d_surface *ref);
|
||||
|
||||
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
|
||||
struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
|
||||
const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
|
||||
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
|
||||
HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
|
||||
|
@ -2408,8 +2408,8 @@ HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swa
|
|||
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
|
||||
struct wined3d_gamma_ramp *ramp);
|
||||
void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
|
||||
HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
|
||||
WINED3DPRESENT_PARAMETERS *present_parameters);
|
||||
HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
|
||||
struct wined3d_swapchain_desc *desc);
|
||||
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
|
||||
WINED3DRASTER_STATUS *raster_status);
|
||||
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
|
||||
|
|
|
@ -54,7 +54,7 @@ interface IWineDXGIDevice : IDXGIDevice
|
|||
[out] void **surface
|
||||
);
|
||||
HRESULT create_swapchain(
|
||||
[in] struct _WINED3DPRESENT_PARAMETERS *present_parameters,
|
||||
[in] struct wined3d_swapchain_desc *desc,
|
||||
[out] struct wined3d_swapchain **wined3d_swapchain
|
||||
);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue