server: Make sure that region and rectangle have the same origin before calling rect_in_region().
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983dca6579
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@ -2457,7 +2457,12 @@ DECL_HANDLER(update_window_zorder)
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if (!(ptr->style & WS_VISIBLE)) continue;
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if (!(ptr->style & WS_VISIBLE)) continue;
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if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
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if (ptr->ex_style & WS_EX_TRANSPARENT) continue;
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if (!intersect_rect( &tmp, &ptr->visible_rect, &rect )) continue;
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if (!intersect_rect( &tmp, &ptr->visible_rect, &rect )) continue;
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if (ptr->win_region && !rect_in_region( ptr->win_region, &rect )) continue;
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if (ptr->win_region)
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{
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tmp = rect;
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offset_rect( &tmp, -ptr->window_rect.left, -ptr->window_rect.top );
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if (!rect_in_region( ptr->win_region, &tmp )) continue;
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}
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/* found a window obscuring the rectangle, now move win above this one */
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/* found a window obscuring the rectangle, now move win above this one */
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/* making sure to not violate the topmost rule */
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/* making sure to not violate the topmost rule */
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if (!(ptr->ex_style & WS_EX_TOPMOST) || (win->ex_style & WS_EX_TOPMOST))
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if (!(ptr->ex_style & WS_EX_TOPMOST) || (win->ex_style & WS_EX_TOPMOST))
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