wined3d: Do not block waiting for occlusion query result in GetData.
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@ -170,7 +170,7 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
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TRACE("(%p) : available %d.\n", This, available);
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TRACE("(%p) : available %d.\n", This, available);
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if (available || dwGetDataFlags & WINED3DGETDATA_FLUSH) {
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if (available) {
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GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
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GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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