wined3d: Use GLSL 1.30 for SM4 shaders when available.

This is required for bitwise operators in particular if no other extension
provides them.
This commit is contained in:
Henri Verbeet 2015-03-31 10:24:58 +02:00 committed by Alexandre Julliard
parent d0d8a7827b
commit 94b0e895db
1 changed files with 13 additions and 4 deletions

View File

@ -258,6 +258,15 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
}
}
static const char *shader_glsl_get_version(const struct wined3d_gl_info *gl_info,
const struct wined3d_shader_version *version)
{
if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30) && version->major >= 4)
return "#version 130";
else
return "#version 120";
}
static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values)
{
char str[4][17];
@ -4477,7 +4486,7 @@ static GLuint generate_param_reorder_function(struct wined3d_shader_buffer *buff
shader_buffer_clear(buffer);
shader_addline(buffer, "#version 120\n");
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &vs->reg_maps.shader_version));
if (ps_major < 3)
{
@ -4635,7 +4644,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
priv_ctx.cur_ps_args = args;
priv_ctx.cur_np2fixup_info = np2fixup_info;
shader_addline(buffer, "#version 120\n");
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &reg_maps->shader_version));
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
@ -4695,7 +4704,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
/* Create the hw GLSL shader program and assign it as the shader->prgId */
GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
shader_addline(buffer, "#version 120\n");
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &reg_maps->shader_version));
if (gl_info->supported[ARB_DRAW_INSTANCED])
shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n");
@ -4770,7 +4779,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER));
shader_addline(buffer, "#version 120\n");
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &reg_maps->shader_version));
if (gl_info->supported[ARB_GEOMETRY_SHADER4])
shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");