wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().

It's quite useful to know to which D3D shader a GLSL shader corresponds.
This commit is contained in:
Henri Verbeet 2009-07-08 09:49:27 +02:00 committed by Alexandre Julliard
parent 6d8e1e52c8
commit 949cd089d5
1 changed files with 2 additions and 2 deletions

View File

@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
}
}
TRACE("No matching GL shader found, compiling a new shader\n");
TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
{
@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
}
}
TRACE("No matching GL shader found, compiling a new shader\n");
TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)