wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
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@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
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}
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}
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TRACE("No matching GL shader found, compiling a new shader\n");
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TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
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if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
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if (shader_data->num_gl_shaders)
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{
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@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
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}
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}
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TRACE("No matching GL shader found, compiling a new shader\n");
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TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
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if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
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if (shader_data->num_gl_shaders)
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