d3dx11: Add D3DX11CreateShaderResourceViewFromMemory stub.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -17,7 +17,7 @@
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@ stub D3DX11CreateAsyncTextureProcessor
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@ stub D3DX11CreateShaderResourceViewFromFileA
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@ stub D3DX11CreateShaderResourceViewFromFileW
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@ stub D3DX11CreateShaderResourceViewFromMemory
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@ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateShaderResourceViewFromResourceA
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateTextureFromFileA
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@ -17,7 +17,7 @@
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@ stub D3DX11CreateAsyncTextureProcessor
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@ stub D3DX11CreateShaderResourceViewFromFileA
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@ stub D3DX11CreateShaderResourceViewFromFileW
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@ stub D3DX11CreateShaderResourceViewFromMemory
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@ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateShaderResourceViewFromResourceA
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateTextureFromFileA
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@ -25,6 +25,16 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
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SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
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ID3D11ShaderResourceView **view, HRESULT *hresult)
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{
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FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, view %p, hresult %p stub!\n",
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device, data, data_size, load_info, pump, view, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data,
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SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
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ID3D11Resource **texture, HRESULT *hresult)
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@ -86,6 +86,10 @@ typedef struct D3DX11_IMAGE_LOAD_INFO
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extern "C" {
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#endif
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HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
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SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
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ID3D11ShaderResourceView **view, HRESULT *hresult);
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size,
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D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
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