wined3d: Move the wined3d_device_context_get_depth_stencil_view() declaration to the correct place alphabetically.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-21 21:56:08 -05:00 committed by Alexandre Julliard
parent 8d260b40fc
commit 9429d9d38d
1 changed files with 2 additions and 2 deletions

View File

@ -2385,8 +2385,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_vie
struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
const struct wined3d_device_context *context);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
@ -2549,6 +2547,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const
enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
const struct wined3d_device_context *context, unsigned int *stencil_ref);
struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
const struct wined3d_device_context *context);
struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
enum wined3d_format_id *format, unsigned int *offset);
struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,