ddraw: Use a less offensive handle table implementation for matrices.
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0cb4de4542
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941aeade01
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@ -326,7 +326,6 @@ typedef enum
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{
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DDrawHandle_Unknown = 0,
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DDrawHandle_Texture = 1,
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DDrawHandle_Matrix = 3,
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DDrawHandle_StateBlock = 4
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} DDrawHandleTypes;
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@ -342,6 +341,7 @@ enum ddraw_handle_type
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{
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DDRAW_HANDLE_FREE,
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DDRAW_HANDLE_MATERIAL,
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DDRAW_HANDLE_MATRIX,
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};
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struct ddraw_handle_entry
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@ -382,14 +382,6 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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}
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break;
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case DDrawHandle_Matrix:
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{
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/* No fixme here because this might happen because of sloppy apps */
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WARN("Leftover matrix handle %d, deleting\n", i + 1);
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IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
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}
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break;
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case DDrawHandle_StateBlock:
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{
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/* No fixme here because this might happen because of sloppy apps */
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@ -423,6 +415,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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break;
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}
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case DDRAW_HANDLE_MATRIX:
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{
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/* No FIXME here because this might happen because of sloppy applications. */
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WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
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IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
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break;
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}
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default:
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FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
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break;
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@ -1426,6 +1426,8 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
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{
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IDirect3DDeviceImpl *This = device_from_device1(iface);
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D3DMATRIX *Matrix;
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DWORD h;
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TRACE("(%p)->(%p)\n", This, D3DMatHandle);
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if(!D3DMatHandle)
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@ -1439,16 +1441,18 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
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}
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EnterCriticalSection(&ddraw_cs);
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*D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
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if(!(*D3DMatHandle))
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h = ddraw_allocate_handle(&This->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to create a matrix handle\n");
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ERR("Failed to allocate a matrix handle.\n");
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HeapFree(GetProcessHeap(), 0, Matrix);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_OUTOFMEMORY;
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}
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This->Handles[*D3DMatHandle - 1].ptr = Matrix;
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This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
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*D3DMatHandle = h + 1;
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TRACE(" returning matrix handle %d\n", *D3DMatHandle);
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LeaveCriticalSection(&ddraw_cs);
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@ -1479,21 +1483,18 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
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D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device1(iface);
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D3DMATRIX *m;
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TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
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if( (!D3DMatHandle) || (!D3DMatrix) )
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return DDERR_INVALIDPARAMS;
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if (!D3DMatrix) return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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if(D3DMatHandle > This->numHandles)
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m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Handle %d out of range\n", D3DMatHandle);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
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{
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ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
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WARN("Invalid matrix handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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@ -1501,7 +1502,7 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
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if (TRACE_ON(d3d7))
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dump_D3DMATRIX(D3DMatrix);
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*((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
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*m = *D3DMatrix;
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if(This->world == D3DMatHandle)
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{
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@ -1548,29 +1549,23 @@ IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
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D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device1(iface);
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D3DMATRIX *m;
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TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
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if(!D3DMatrix)
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return DDERR_INVALIDPARAMS;
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if(!D3DMatHandle)
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return DDERR_INVALIDPARAMS;
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if (!D3DMatrix) return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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if(D3DMatHandle > This->numHandles)
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m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Handle %d out of range\n", D3DMatHandle);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
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{
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ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
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WARN("Invalid matrix handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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/* The handle is simply a pointer to a D3DMATRIX structure */
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*D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
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*D3DMatrix = *m;
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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@ -1596,30 +1591,24 @@ IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
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D3DMATRIXHANDLE D3DMatHandle)
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{
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IDirect3DDeviceImpl *This = device_from_device1(iface);
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D3DMATRIX *m;
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TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
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if(!D3DMatHandle)
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return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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if(D3DMatHandle > This->numHandles)
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m = ddraw_free_handle(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Handle %d out of range\n", D3DMatHandle);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
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{
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ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
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WARN("Invalid matrix handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
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This->Handles[D3DMatHandle - 1].ptr = NULL;
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This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
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LeaveCriticalSection(&ddraw_cs);
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HeapFree(GetProcessHeap(), 0, m);
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return D3D_OK;
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}
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@ -188,25 +188,24 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
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int i;
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TRACE("MATRIXMULTIPLY (%d)\n", count);
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for (i = 0; i < count; i++) {
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LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr;
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LPD3DMATRIX a, b, c;
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for (i = 0; i < count; ++i)
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{
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D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
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D3DMATRIX *a, *b, *c;
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if(!ci->hDestMatrix || ci->hDestMatrix > lpDevice->numHandles ||
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!ci->hSrcMatrix1 || ci->hSrcMatrix1 > lpDevice->numHandles ||
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!ci->hSrcMatrix2 || ci->hSrcMatrix2 > lpDevice->numHandles) {
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ERR("Handles out of bounds\n");
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} else if (lpDevice->Handles[ci->hDestMatrix - 1].type != DDrawHandle_Matrix ||
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lpDevice->Handles[ci->hSrcMatrix1 - 1].type != DDrawHandle_Matrix ||
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lpDevice->Handles[ci->hSrcMatrix2 - 1].type != DDrawHandle_Matrix) {
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ERR("Handle types invalid\n");
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} else {
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a = (LPD3DMATRIX) lpDevice->Handles[ci->hDestMatrix - 1].ptr;
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b = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix1 - 1].ptr;
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c = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix2 - 1].ptr;
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TRACE(" Dest : %p Src1 : %p Src2 : %p\n",
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a, b, c);
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multiply_matrix(a,c,b);
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a = ddraw_get_object(&lpDevice->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
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b = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
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c = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
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if (!a || !b || !c)
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{
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ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
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ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
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}
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else
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{
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TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
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multiply_matrix(a, c, b);
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}
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instr += size;
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@ -217,25 +216,28 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
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int i;
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TRACE("STATETRANSFORM (%d)\n", count);
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for (i = 0; i < count; i++) {
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LPD3DSTATE ci = (LPD3DSTATE) instr;
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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D3DMATRIX *m;
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if(!ci->u2.dwArg[0]) {
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ERR("Setting a NULL matrix handle, what should I do?\n");
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} else if(ci->u2.dwArg[0] > lpDevice->numHandles) {
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ERR("Handle %d is out of bounds\n", ci->u2.dwArg[0]);
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} else if(lpDevice->Handles[ci->u2.dwArg[0] - 1].type != DDrawHandle_Matrix) {
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ERR("Handle %d is not a matrix handle\n", ci->u2.dwArg[0]);
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} else {
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if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
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m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
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}
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else
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{
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
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lpDevice->world = ci->u2.dwArg[0];
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if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
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lpDevice->view = ci->u2.dwArg[0];
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if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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lpDevice->proj = ci->u2.dwArg[0];
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IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)lpDevice,
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ci->u1.dtstTransformStateType, (LPD3DMATRIX)lpDevice->Handles[ci->u2.dwArg[0] - 1].ptr);
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ci->u1.dtstTransformStateType, m);
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}
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instr += size;
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}
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} break;
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