d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)). (Found with PreFast.)
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@ -70,7 +70,8 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
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HRESULT hr = D3D_OK;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : Relay\n", This);
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TRACE("(%p) : Relay\n", This);
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if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
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hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
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if (D3D_OK == hr && myDevice != NULL) {
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hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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IWineD3DDevice_Release(myDevice);
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} else {
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} else {
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