d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel().
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@ -276,6 +276,7 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
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{
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DVolume8Impl *volume_impl;
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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@ -286,7 +287,8 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
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return D3DERR_INVALIDCALL;
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}
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*volume = wined3d_resource_get_parent(sub_resource);
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volume_impl = wined3d_resource_get_parent(sub_resource);
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*volume = &volume_impl->IDirect3DVolume8_iface;
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IDirect3DVolume8_AddRef(*volume);
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wined3d_mutex_unlock();
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