d3dcompiler/tests: Add a test for struct assignment.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -859,6 +859,47 @@ static void test_majority(void)
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release_test_context(&test_context);
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}
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static void test_struct_assignment(void)
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{
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struct test_context test_context;
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ID3D10Blob *ps_code = NULL;
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struct vec4 v;
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static const char ps_source[] =
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"struct apple\n"
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"{\n"
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" struct\n"
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" {\n"
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" float4 a;\n"
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" } m;\n"
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" float4 b;\n"
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"};\n"
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"float4 main() : COLOR\n"
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"{\n"
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" struct apple q, r, s;\n"
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" q.m.a = float4(0.1, 0.2, 0.3, 0.4);\n"
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" q.b = float4(0.5, 0.1, 0.4, 0.5);\n"
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" s = r = q;\n"
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" return s.m.a + s.b;\n"
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"}";
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
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if (ps_code)
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{
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D10Blob_Release(ps_code);
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}
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release_test_context(&test_context);
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}
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static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc,
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const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue)
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{
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@ -1154,6 +1195,7 @@ START_TEST(hlsl_d3d9)
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test_return();
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test_array_dimensions();
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test_majority();
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test_struct_assignment();
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test_constant_table();
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test_fail();
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