d3d8: Validate presentation interval.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -304,6 +304,20 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
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return FALSE;
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}
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switch (present_parameters->FullScreen_PresentationInterval)
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{
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case D3DPRESENT_INTERVAL_DEFAULT:
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case D3DPRESENT_INTERVAL_ONE:
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case D3DPRESENT_INTERVAL_TWO:
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case D3DPRESENT_INTERVAL_THREE:
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case D3DPRESENT_INTERVAL_FOUR:
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case D3DPRESENT_INTERVAL_IMMEDIATE:
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break;
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default:
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WARN("Invalid presentation interval %#x.\n",
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present_parameters->FullScreen_PresentationInterval);
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return FALSE;
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}
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swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
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swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
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