dmime: Add DebugInfo to critical sections.
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@ -196,6 +196,7 @@ static ULONG WINAPI IDirectMusicPerformance8Impl_Release (LPDIRECTMUSICPERFORMAN
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TRACE("(%p): ReleaseRef to %d\n", This, ref);
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TRACE("(%p): ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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if (ref == 0) {
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This->safe.DebugInfo->Spare[0] = 0;
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DeleteCriticalSection(&This->safe);
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DeleteCriticalSection(&This->safe);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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@ -1040,6 +1041,7 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicPerformanceImpl (LPCGUID lpcGUID, LPVOID
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obj->pDirectSound = NULL;
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obj->pDirectSound = NULL;
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obj->pDefaultPath = NULL;
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obj->pDefaultPath = NULL;
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InitializeCriticalSection(&obj->safe);
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InitializeCriticalSection(&obj->safe);
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obj->safe.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectMusicPerformance8Impl*->safe");
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/**
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/**
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* @see http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/htm/latencyandbumpertime.asp
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* @see http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/htm/latencyandbumpertime.asp
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