server: Don't drop mouse messages that should go to a different thread input.
Instead requeue them into the proper destination queue. Reported by Ulrich Czekalla.
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@ -1222,12 +1222,20 @@ static void release_hardware_message( struct msg_queue *queue, unsigned int hw_i
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struct thread *owner = get_window_thread( new_win );
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if (owner)
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{
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if (owner->queue->input == input)
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msg->win = new_win;
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if (owner->queue->input != input)
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{
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msg->win = new_win;
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set_queue_bits( owner->queue, get_hardware_msg_bit( msg ));
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remove = 0;
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list_remove( &msg->entry );
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if (msg->msg == WM_MOUSEMOVE && merge_message( owner->queue->input, msg ))
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{
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free_message( msg );
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release_object( owner );
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return;
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}
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list_add_tail( &owner->queue->input->msg_list, &msg->entry );
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}
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set_queue_bits( owner->queue, get_hardware_msg_bit( msg ));
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remove = 0;
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release_object( owner );
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}
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}
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